using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CanvasSet : MonoBehaviour { //private void Awake() //{ // gameObject.GetComponent().uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; // //gameObject.GetComponent().referenceResolution = new Vector2(GameManager.Instance.x, GameManager.Instance.y); //} //void Start() //{ // if(GameManager.Instance.Over) // { // gameObject.GetComponent().matchWidthOrHeight = 1.0f; // } // else // { // gameObject.GetComponent().matchWidthOrHeight = 0.0f; // } //} }