using UnityEngine; using TMPro; public class MainCtrl : MonoBehaviour { [SerializeField] TMP_Text title_Text; bool is_On; float dtime = 0; private void Update() { if(is_On) { if(title_Text.color.a >= 1) { if(dtime > 1f) { is_On = !is_On; dtime = 0; } else { dtime += Time.deltaTime; } } else { title_Text.color += (Color.black * Time.deltaTime); } } else { if (title_Text.color.a <= 0.1) { is_On = !is_On; } else { title_Text.color -= (Color.black * Time.deltaTime); } } } public void NextButton() { GameManager.Instance.NextScene(GameManager.eScene.Game); } }