using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayCtrl : MonoBehaviour { public GameObject camera; public float speed; float move = 0; public Slider slider; float summons; public Animator anim; private void Awake() { //ÃʱâÈ­ summons = 0.1f; slider.value = 0; } public void MoveCamera(float move) { this.move = move; } public void CtrlButton() { anim.SetTrigger("MoveUI"); } private void Update() { float deltaTime = Time.deltaTime; camera.transform.position += Vector3.left * speed * deltaTime * move; if(camera.transform.position.x < -40) { camera.transform.position = new Vector3(-40, 0, -10); } if (camera.transform.position.x > 40) { camera.transform.position = new Vector3(40, 0, -10); } slider.value += Time.deltaTime / 30; if(slider.value >= 1) { slider.value -= 1; summons = 0.1f; } if(summons < slider.value) { Debug.Log("¼Òȯ"); summons += 0.2f; } } }