using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EquipmentItemPrefab : MonoBehaviour { [SerializeField] Image image; private Equipment equipment; private EquipmentData equipmentData; public long getId { get { return equipment.id; } } public void SetData(Equipment equipment) { this.equipment = equipment; equipmentData = Statics.excelDatas.equipmentData[equipment.equipment_data_id]; image.sprite = Statics.stringIcons[equipmentData.name]; } public void SelectItem() { UnitSetUiCtrl.Instance.ItemSet(this, equipment, equipmentData); } }