using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class SettingWindws : SingletonMonoBehaviour { [SerializeField] GameObject[] clossObjs; [SerializeField] Scrollbar music; [SerializeField] Scrollbar sound; public bool Active { get { return gameObject.activeSelf; } } protected override void OnAwake() { gameObject.SetActive(false); } public void SetUI(bool isMain) { for(int n = 0; n < clossObjs.Length; n++) { clossObjs[n].SetActive(!isMain); } gameObject.SetActive(true); } public void OnMain() { gameObject.SetActive(false); GameManager.Instance.NextScene(GameManager.eScene.Game); } public void OnRestart() { gameObject.SetActive(false); GameManager.Instance.NextScene(GameManager.eScene.Play); } public void OnExit() { gameObject.SetActive(false); } }