using TMPro; using UnityEngine; using UnityEngine.UI; public class StoryPrefab : MonoBehaviour { [SerializeField] TMP_Text storyText; [SerializeField] Button button; private StoryData storyData; public void Set(StoryData storyData) { this.storyData = storyData; button.onClick.AddListener(GameCtrl.Instance.StartPlay); storyText.text = storyData.name; } public void StoryButton() { Debug.Log(storyText.text); } }