using MEC; using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEditor.VersionControl; using UnityEngine; public class ImgaeSizeSet : MonoBehaviour { private void Start() { Timing.RunCoroutine(ImageSet()); } private IEnumerator ImageSet() { yield return Timing.WaitForSeconds(0.1f); RectTransform rt = gameObject.GetComponent(); RectTransform changeRt = gameObject.GetComponentsInChildren()[1]; float sizeSet = (rt.sizeDelta.y / 2) - 10; changeRt.offsetMin = new Vector2(-sizeSet, 10.0f); changeRt.offsetMax = new Vector2(sizeSet, -10.0f); } }