using UnityEngine; using static GameManager; public class StoryUiCtrl : SingletonMonoBehaviour { [SerializeField] GameObject itemPrefab; [SerializeField] Transform itemContent; protected override void OnStart() { foreach (var item in Statics.excelDatas.storyData) { StoryPrefab storyPrefab = Instantiate(itemPrefab, itemContent).GetComponent(); storyPrefab.Set(item.Value); } } public void testButton() { GameManager.Instance.NextScene(eScene.Play); } }