using UnityEngine; using TMPro; using System.Linq; public class MainCtrl : MonoBehaviour { [SerializeField] TMP_Text title_Text; [SerializeField] TMP_Text messageText; [SerializeField] TMP_InputField email; [SerializeField] GameObject gameStartButton; [SerializeField] GameObject loginButton; [SerializeField] GameObject gestLoginButton; [SerializeField] GameObject message; bool is_On; float dtime = 0; bool isUpdate; string uuid; private void Awake() { gameStartButton.SetActive(false); loginButton.SetActive(false); gestLoginButton.SetActive(false); message.SetActive(true); isUpdate = false; messageText.text = "data °ËÁõÁß...."; } private void Update() { if (GameManager.Instance.isExcel) { return; } else if (!isUpdate) { isUpdate = !isUpdate; uuid = PlayerPrefs.GetString("uuid"); message.SetActive(false); if (uuid != "") { gameStartButton.SetActive(true); } else { loginButton.SetActive(true); } } if (is_On) { if (title_Text.color.a >= 1) { if (dtime > 1f) { is_On = !is_On; dtime = 0; } else { dtime += Time.deltaTime; } } else { title_Text.color += (Color.black * Time.deltaTime); } } else { if (title_Text.color.a <= 0.1) { is_On = !is_On; } else { title_Text.color -= (Color.black * Time.deltaTime); } } } //#if UNITY_EDITOR public void GestLogin() { gestLoginButton.SetActive(true); } public void Join() { loginButton.SetActive(false); gestLoginButton.SetActive(false); gameStartButton.SetActive(true); } //#endif public void FireBaseLogin() { } public void MastodonLogin() { } public void NextButton() { LoginResp resp = new LoginResp(); LoginReq req = new LoginReq(email.text, uuid); message.SetActive(true); messageText.text = "Login..."; resp.Request(req, (data) => { //·Î±×ÀÎ ¼º°ø½Ã if (data.status.Equals(200)) { PlayerPrefs.SetString("uuid", data.uuid); Statics.uuid = data.session; Statics.deck_info = data.deck_info.OrderBy(n => n.id).ToList(); //´ÙÀ̳ª¹Í µ¥ÀÌÅÍ Set foreach (var item in data.dynamic_data) Statics.dynamic.Add(item.name, item.value); Statics.itemManager = new ItemManager(data.deck_unit, data.equipment, data.consumable_item, data.etc_item); Statics.nickname = data.nickname; Statics.gold = data.gold; Statics.cash = data.cash; //»óÁ¡ µ¥ÀÌÅÍ foreach (var item in Statics.excelDatas.shopItemData) { item.Value.id = -1; Statics.shopItems.Add(item.Key, item.Value); } for (int n = 0; n < data.shop_item.Count; n++) { if (Statics.shopItems[data.shop_item[n].shop_item_data_id].buy_count == -1) continue; Statics.shopItems[data.shop_item[n].shop_item_data_id].buy_count--; if (Statics.shopItems[data.shop_item[n].shop_item_data_id].buy_count == 0) { Statics.shopItems.Remove(data.shop_item[n].shop_item_data_id); } } //¸®¼Â¾ÆÀÌÅÛ µ¥ÀÌÅÍ foreach (var item in data.reset_shop_item) { ShopItemData itemData = new ShopItemData(); itemData.id = item.id; itemData.index = item.reset_shop_item_data_id; itemData.name = item.name; itemData.shop_index = item.shop_index; itemData.buy_type = item.buy_type; itemData.buy = item.buy; itemData.reward = item.reward; itemData.buy_count = item.count; Statics.shopItems.Add(itemData.index, itemData); } if (data.new_user) //½Å±Ô À¯Àú GameManager.Instance.NextScene(GameManager.eScene.Play); else GameManager.Instance.NextScene(GameManager.eScene.Game); } else if (data.status.Equals(502)) { Debug.Log("¼¼¼Ç¸¸·á"); Application.Quit(); } else { PlayerPrefs.SetString("uuid", ""); Awake(); } }, () => { }); } }