using TMPro; using UnityEngine; using UnityEngine.UI; public class StoryPrefab : MonoBehaviour { [SerializeField] TMP_Text storyText; [SerializeField] Button button; private void Awake() { //Àӽà ÀÛ¾÷ Set¿¡¼­ Á¤º¸¸¦ ó¸®ÇÏ°Ô ¸¸µé±â Set(); } public void Set() { button.onClick.AddListener(GameCtrl.Instance.StartPlay); } public void StoryButton() { Debug.Log(storyText.text); } }