상점 ui 작업 완료
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@ -6,13 +6,27 @@ using UnityEngine.UI;
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public class ShopType1itemPrefab : MonoBehaviour
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{
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//추상화 시킬것
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[SerializeField] Image img;
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[SerializeField] TMP_Text pay;
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ShopItemData shopItemData;
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public void Set(ShopItemData shopItemData)
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{
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//img.sprite = null;
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//골드인지 다른아이탬인지 구분 가능하게 만들것.
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pay.text = "₩" + shopItemData.buy.ToString();
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this.shopItemData = shopItemData;
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}
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public void BuyItemButton()
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{
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BuyShopItemResp resp = new BuyShopItemResp();
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resp.Request((data) =>
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{
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Debug.Log("아이템 구매 성공");
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}, shopItemData.index);
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}
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}
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@ -4,15 +4,28 @@ using UnityEngine.UI;
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public class ShopType2itemPrefab : MonoBehaviour
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{
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//추상화 시킬것
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[SerializeField] Image img;
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[SerializeField] TMP_Text pay;
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[SerializeField] TMP_Text name;
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ShopItemData shopItemData;
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public void Set(ShopItemData shopItemData)
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{
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//img.sprite = null;
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//골드인지 다른아이탬인지 구분 가능하게 만들것.
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name.text = shopItemData.name;
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pay.text = "₩" + shopItemData.buy.ToString();
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this.shopItemData = shopItemData;
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}
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public void BuyItemButton()
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{
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BuyShopItemResp resp = new BuyShopItemResp();
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resp.Request((data) =>
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{
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Debug.Log("아이템 구매 성공");
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}, shopItemData.index);
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}
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}
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@ -1,8 +1,4 @@
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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using static UnityEditorInternal.ReorderableList;
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public class ShopUiType2 : MonoBehaviour
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{
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@ -19,6 +19,8 @@ public enum Protocol
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EquipChange = 200,//장비 변경
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DeckChange = 201,//장비 변경
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NicknameChange = 202,//닉네임 변경
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BuyShopItem = 300,//»óÁ¡ ¾ÆÀÌÅÛ ±¸¸Å
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}
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#region 100 : Downlode
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@ -163,6 +165,39 @@ public class NicknameChangeResp : Request<NicknameChangeResp>
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}
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#endregion
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#region 300 : BuyShopItem
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public class BuyShopItemReq
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{
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public string uuid { get; set; }
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public long shopItemIndex { get; set; }
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public BuyShopItemReq(long shopItemIndex)
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{
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this.uuid = Statics.uuid;
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this.shopItemIndex = shopItemIndex;
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}
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}
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public class BuyShopItemResp : Request<BuyShopItemResp>
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{
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private Protocol protocol = Protocol.BuyShopItem;
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public long addGold { get; set; }
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public long addCash { get; set; }
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public long gold { get; set; }
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public long cash { get; set; }
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public List<DeckUnitInfo> deck_unit { get; set; }
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public List<Equipment> equipment { get; set; }
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public List<ConsumableItem> consumableItem { get; set; }
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public List<EtcItem> etcItem { get; set; }
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public void Request(Action<BuyShopItemResp> onRequestFinished, long shopItemIndex)
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{
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CreateRequest(protocol, onRequestFinished, new BuyShopItemReq(shopItemIndex), HTTPMethods.Post, null);
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}
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}
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#endregion
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public class DynamicData
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{
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public long id { get; set; }
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@ -366,7 +366,7 @@ MonoBehaviour:
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 1
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m_Transition: 0
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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@ -390,4 +390,16 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 5280038741001587855}
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 1195781108577846382}
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m_TargetAssemblyTypeName: ShopType1itemPrefab, Assembly-CSharp
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m_MethodName: BuyItemButton
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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@ -12,6 +12,7 @@ GameObject:
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- component: {fileID: 1146796107906926329}
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- component: {fileID: 5953193668229128879}
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- component: {fileID: 7961383756849831554}
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- component: {fileID: 6986180686345204904}
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m_Layer: 5
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m_Name: ShopType2item
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m_TagString: Untagged
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@ -95,6 +96,62 @@ MonoBehaviour:
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img: {fileID: 3606121146902547572}
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pay: {fileID: 1677653462229980409}
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name: {fileID: 4897647290955996531}
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--- !u!114 &6986180686345204904
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3117075481896632455}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 0
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_ColorMultiplier: 1
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m_FadeDuration: 0.1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_SelectedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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m_HighlightedTrigger: Highlighted
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m_PressedTrigger: Pressed
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m_SelectedTrigger: Selected
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_TargetGraphic: {fileID: 5953193668229128879}
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 7961383756849831554}
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m_TargetAssemblyTypeName: ShopType2itemPrefab, Assembly-CSharp
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m_MethodName: BuyItemButton
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!1 &3642106185150480029
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GameObject:
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m_ObjectHideFlags: 0
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