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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &544367045
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 544367042}
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m_CullTransparentMesh: 1
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--- !u!1 &564622128
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--- !u!1 &564622128
|
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GameObject:
|
GameObject:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
|
@ -4080,7 +4385,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 0}
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m_RaycastTarget: 1
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
|
m_Maskable: 1
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|
|
@ -4398,7 +4703,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 0}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_Maskable: 1
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@ -4577,6 +4882,81 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1593528350}
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m_GameObject: {fileID: 1593528350}
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m_CullTransparentMesh: 1
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m_CullTransparentMesh: 1
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- component: {fileID: 1647398733}
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- component: {fileID: 1647398732}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1647398732
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|
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &1647398733
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1647398730}
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m_CullTransparentMesh: 1
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--- !u!1 &1683343204
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--- !u!1 &1683343204
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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File diff suppressed because it is too large
Load Diff
|
|
@ -5,4 +5,11 @@ using UnityEngine;
|
||||||
public class BuildingInfo
|
public class BuildingInfo
|
||||||
{
|
{
|
||||||
public List<UnitCtrl> units = new List<UnitCtrl>();
|
public List<UnitCtrl> units = new List<UnitCtrl>();
|
||||||
|
|
||||||
|
public int level;
|
||||||
|
|
||||||
|
public BuildingInfo()
|
||||||
|
{
|
||||||
|
level = 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -28,7 +28,11 @@ public class SummonsUnit : MonoBehaviour
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
if (isEnemy)
|
if (isEnemy)
|
||||||
|
{
|
||||||
|
//0스테이지 에서 유닛이 세팅되게 시스템 작성
|
||||||
PlayCtrl.Instance.enemy = this;
|
PlayCtrl.Instance.enemy = this;
|
||||||
|
EnemyStageSet(0);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
PlayCtrl.Instance.player = this;
|
PlayCtrl.Instance.player = this;
|
||||||
|
|
||||||
|
|
@ -54,12 +58,16 @@ public class SummonsUnit : MonoBehaviour
|
||||||
listCount = buildingInfo.units.Count;
|
listCount = buildingInfo.units.Count;
|
||||||
|
|
||||||
for (int n = 0; n < listCount; n++)
|
for (int n = 0; n < listCount; n++)
|
||||||
|
{
|
||||||
|
for(int m = 0; m < buildingInfo.level; m++)
|
||||||
{
|
{
|
||||||
float pos = Random.Range(-3.7f, -0.3f);
|
float pos = Random.Range(-3.7f, -0.3f);
|
||||||
if (isEnemy) //적소환
|
if (isEnemy) //적소환
|
||||||
Instantiate(buildingInfo.units[n].gameObject, new Vector3(Random.Range(44.0f, 46.0f), pos, pos + 3.8f), Quaternion.identity).GetComponent<UnitCtrl>().isEnemy = isEnemy;
|
Instantiate(buildingInfo.units[n].gameObject, new Vector3(Random.Range(44.0f, 46.0f), pos, pos + 3.8f), Quaternion.identity).GetComponent<UnitCtrl>().UnitBonusSet(isEnemy, buildingInfo.level);
|
||||||
else //아군 유닛 소환
|
else //아군 유닛 소환
|
||||||
Instantiate(buildingInfo.units[n].gameObject, new Vector3(Random.Range(-44.0f, -46.0f), pos, pos + 3.8f), Quaternion.identity).GetComponent<UnitCtrl>().isEnemy = isEnemy;
|
Instantiate(buildingInfo.units[n].gameObject, new Vector3(Random.Range(-44.0f, -46.0f), pos, pos + 3.8f), Quaternion.identity).GetComponent<UnitCtrl>().UnitBonusSet(isEnemy, buildingInfo.level);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
if (!isEnemy)//자원 생성
|
if (!isEnemy)//자원 생성
|
||||||
{
|
{
|
||||||
|
|
@ -72,9 +80,7 @@ public class SummonsUnit : MonoBehaviour
|
||||||
List<AI> ai = Statics.excelDatas.GamestageAIList(Statics.chapter, stage);
|
List<AI> ai = Statics.excelDatas.GamestageAIList(Statics.chapter, stage);
|
||||||
for(int n = 0; n < ai.Count; n++)
|
for(int n = 0; n < ai.Count; n++)
|
||||||
{
|
{
|
||||||
int wave = ai[n].position / 10;
|
buildings[ai[n].wave].units.Add(Statics.units[ai[n].unit].GetComponent<UnitCtrl>());
|
||||||
//int pos = ai[n].position % 10;
|
|
||||||
buildings[wave].units.Add(Statics.units[ai[n].unit].GetComponent<UnitCtrl>());
|
|
||||||
//if (ai[n].command.Equals(eCommand.add))
|
//if (ai[n].command.Equals(eCommand.add))
|
||||||
//units.Add();
|
//units.Add();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -21,13 +21,13 @@ public class UnitCtrl : MonoBehaviour
|
||||||
|
|
||||||
public void DataSet(UnitData ud)
|
public void DataSet(UnitData ud)
|
||||||
{
|
{
|
||||||
unit.name = ud.name;
|
unit = new UnitInfo(ud);
|
||||||
unit.hp = ud.hp;
|
}
|
||||||
unit.attack = ud.attack;
|
|
||||||
unit.attackSpeed = ud.attack_speed;
|
public void UnitBonusSet(bool isEnemy, int unitLevel)
|
||||||
unit.defense = ud.defense;
|
{
|
||||||
unit.moveSpeed = ud.move_speed;
|
this.isEnemy = isEnemy;
|
||||||
unit.buy = ud.buy.ToArray();
|
unit.UnitBonusSet(new UnitBonus(unitLevel, new int[0], 0, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
|
|
||||||
|
|
@ -3,11 +3,85 @@ using System;
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class UnitInfo
|
public class UnitInfo
|
||||||
{
|
{
|
||||||
public string name;
|
string _name;
|
||||||
|
|
||||||
|
public string name { get { return _name; } }
|
||||||
|
|
||||||
|
int _maxHp;
|
||||||
|
public int maxHp { get { return (int)(_maxHp * unitBonus.levelBonus); } }
|
||||||
|
|
||||||
public int hp;
|
public int hp;
|
||||||
public int attack;
|
|
||||||
public float attackSpeed;
|
int _attack;
|
||||||
public int defense;
|
public int attack { get { return (int)(_attack * unitBonus.levelBonus); } }
|
||||||
public float moveSpeed;
|
float _attackSpeed;
|
||||||
public int[] buy;
|
public float attackSpeed { get { return _attackSpeed + ((float)(unitBonus.level - 1) * 0.5f); } }
|
||||||
|
int _defense;
|
||||||
|
public int defense { get { return (int)(_defense * unitBonus.levelBonus); } }
|
||||||
|
float _moveSpeed;
|
||||||
|
public float moveSpeed { get { return _moveSpeed + ((float)(unitBonus.level - 1) * 0.5f); } }
|
||||||
|
int[] _buy;
|
||||||
|
public int[] buy { get { return _buy; } }
|
||||||
|
|
||||||
|
UnitBonus unitBonus;
|
||||||
|
|
||||||
|
public UnitInfo(UnitData ud)
|
||||||
|
{
|
||||||
|
_name = ud.name;
|
||||||
|
_maxHp = ud.hp;
|
||||||
|
_attack = ud.attack;
|
||||||
|
_attackSpeed = ud.attack_speed;
|
||||||
|
_defense = ud.defense;
|
||||||
|
_moveSpeed = ud.move_speed;
|
||||||
|
_buy = ud.buy.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnitBonusSet(UnitBonus unitBonus)
|
||||||
|
{
|
||||||
|
this.unitBonus = unitBonus;
|
||||||
|
this.hp = maxHp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UnitBonus
|
||||||
|
{
|
||||||
|
//시스템에서 강화되는 데이터
|
||||||
|
//1 > 1.12 > 1.272 > 1.439 > 1.643
|
||||||
|
int _level;
|
||||||
|
|
||||||
|
public int level { get { return level; } }
|
||||||
|
|
||||||
|
public float levelBonus { get { switch (_level)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return 1.0f;
|
||||||
|
case 2:
|
||||||
|
return 1.12f;
|
||||||
|
case 3:
|
||||||
|
return 1.272f;
|
||||||
|
case 4:
|
||||||
|
return 1.439f;
|
||||||
|
case 5:
|
||||||
|
return 1.643f;
|
||||||
|
default: return 0.0f;
|
||||||
|
} } }
|
||||||
|
|
||||||
|
//장착 장비 정보
|
||||||
|
int[] _equipment;
|
||||||
|
|
||||||
|
public int[] equipment { get { return _equipment; } }
|
||||||
|
|
||||||
|
//장착한 리더의 강화 수치
|
||||||
|
int _leaderType;
|
||||||
|
public int leaderType { get { return _leaderType; } }
|
||||||
|
int _leaderbonus;
|
||||||
|
public int leaderbonus { get { return _leaderbonus; } }
|
||||||
|
|
||||||
|
public UnitBonus(int level, int[] equipment, int leaderType, int leaderbonus)
|
||||||
|
{
|
||||||
|
this._level = level;
|
||||||
|
this._equipment = equipment;
|
||||||
|
this._leaderType = leaderType;
|
||||||
|
this._leaderbonus = leaderbonus;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -4,12 +4,51 @@ using TMPro;
|
||||||
public class MainCtrl : MonoBehaviour
|
public class MainCtrl : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] TMP_Text title_Text;
|
[SerializeField] TMP_Text title_Text;
|
||||||
|
[SerializeField] TMP_Text messageText;
|
||||||
|
[SerializeField] TMP_InputField email;
|
||||||
|
|
||||||
|
[SerializeField] GameObject gameStartButton;
|
||||||
|
[SerializeField] GameObject loginButton;
|
||||||
|
[SerializeField] GameObject gestLoginButton;
|
||||||
|
[SerializeField] GameObject message;
|
||||||
|
|
||||||
bool is_On;
|
bool is_On;
|
||||||
float dtime = 0;
|
float dtime = 0;
|
||||||
|
bool isUpdate;
|
||||||
|
|
||||||
|
string uuid;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
gameStartButton.SetActive(false);
|
||||||
|
loginButton.SetActive(false);
|
||||||
|
gestLoginButton.SetActive(false);
|
||||||
|
message.SetActive(true);
|
||||||
|
isUpdate = false;
|
||||||
|
messageText.text = "data °ËÁõÁß....";
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
if (GameManager.Instance.isExcel)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (!isUpdate)
|
||||||
|
{
|
||||||
|
isUpdate = !isUpdate;
|
||||||
|
uuid = PlayerPrefs.GetString("uuid");
|
||||||
|
message.SetActive(false);
|
||||||
|
if (uuid != "")
|
||||||
|
{
|
||||||
|
gameStartButton.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
loginButton.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
if(is_On)
|
if(is_On)
|
||||||
{
|
{
|
||||||
if(title_Text.color.a >= 1)
|
if(title_Text.color.a >= 1)
|
||||||
|
|
@ -41,9 +80,50 @@ public class MainCtrl : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
public void GestLogin()
|
||||||
|
{
|
||||||
|
gestLoginButton.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Join()
|
||||||
|
{
|
||||||
|
loginButton.SetActive(false);
|
||||||
|
gestLoginButton.SetActive(false);
|
||||||
|
gameStartButton.SetActive(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public void FireBaseLogin()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MastodonLogin()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public void NextButton()
|
public void NextButton()
|
||||||
{
|
{
|
||||||
|
LoginResp resp = new LoginResp();
|
||||||
|
LoginReq req = new LoginReq(email.text, uuid);
|
||||||
|
|
||||||
|
message.SetActive(true);
|
||||||
|
messageText.text = "Login...";
|
||||||
|
|
||||||
|
resp.Request(req, (data) =>
|
||||||
|
{
|
||||||
|
//·Î±×ÀÎ ¼º°ø½Ã
|
||||||
|
PlayerPrefs.SetString("uuid",data.uuid);
|
||||||
GameManager.Instance.NextScene(GameManager.eScene.Game);
|
GameManager.Instance.NextScene(GameManager.eScene.Game);
|
||||||
|
}, () =>
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetString("uuid", "");
|
||||||
|
Awake();
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -54,8 +54,6 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
|
||||||
}
|
}
|
||||||
//테스트용 일단은 이곳에서 임시 처리
|
//테스트용 일단은 이곳에서 임시 처리
|
||||||
Statics.chapter = 101;
|
Statics.chapter = 101;
|
||||||
//0스테이지에서도 데이터 세팅을 할수 있게 수정
|
|
||||||
enemy.EnemyStageSet(stage);
|
|
||||||
uiExit();
|
uiExit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,7 @@ public class AI : Excel
|
||||||
public eCommand command;
|
public eCommand command;
|
||||||
public string unit;
|
public string unit;
|
||||||
public int position;
|
public int position;
|
||||||
public bool is_next;
|
public int wave;
|
||||||
|
|
||||||
public List<int> buy;
|
public List<int> buy;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -16,7 +16,7 @@ public class GameManager : DontDestroy<GameManager>
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 현재 엑셀 처리가 끝났는지 확인하는 부분.
|
/// 현재 엑셀 처리가 끝났는지 확인하는 부분.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool isExcel { get { return corExcel != null || corExcel.IsRunning; } }
|
public bool isExcel { get { return corExcel != null && corExcel.IsRunning; } }
|
||||||
|
|
||||||
protected override void OnStart()
|
protected override void OnStart()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -13,6 +13,7 @@ public enum Protocol
|
||||||
|
|
||||||
|
|
||||||
Downlode = 100,//기획 데이터 다운로드
|
Downlode = 100,//기획 데이터 다운로드
|
||||||
|
Login = 101,//±âȹ µ¥ÀÌÅÍ ´Ù¿î·Îµå
|
||||||
}
|
}
|
||||||
|
|
||||||
#region 100 : Downlode
|
#region 100 : Downlode
|
||||||
|
|
@ -38,3 +39,29 @@ public class DownlodeResp : Request<DownlodeResp>
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
#region 101 : Login
|
||||||
|
public class LoginReq
|
||||||
|
{
|
||||||
|
public string mail { get; set; }
|
||||||
|
public string uuid { get; set; }
|
||||||
|
|
||||||
|
public LoginReq(string mail, string uuid)
|
||||||
|
{
|
||||||
|
this.mail = mail;
|
||||||
|
this.uuid = uuid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LoginResp : Request<LoginResp>
|
||||||
|
{
|
||||||
|
private Protocol protocol = Protocol.Login;
|
||||||
|
public string uuid { get; set; }
|
||||||
|
public string nickname { get; set; }
|
||||||
|
|
||||||
|
public void Request(LoginReq loginReq, Action<LoginResp> onRequestFinished, Action errorRequestFinished)
|
||||||
|
{
|
||||||
|
CreateRequest(protocol, onRequestFinished, loginReq, HTTPMethods.Post, errorRequestFinished);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
@ -9,21 +9,6 @@ public class Test : MonoBehaviour
|
||||||
[ContextMenu("test")]
|
[ContextMenu("test")]
|
||||||
public void test()
|
public void test()
|
||||||
{
|
{
|
||||||
//Debug.Log(JsonConvert.SerializeObject(testlist));
|
|
||||||
//DownlodeResp request = new DownlodeResp();
|
|
||||||
//request.Request((data) =>
|
|
||||||
//{
|
|
||||||
// Crypto cr = new Crypto();
|
|
||||||
// Debug.Log(cr.Decompress(data.data));
|
|
||||||
// Statics.version = data.version;
|
|
||||||
//});
|
|
||||||
int test = 1;
|
|
||||||
int wave = test / 10;
|
|
||||||
int pos = test % 10;
|
|
||||||
|
|
||||||
|
|
||||||
Debug.Log(wave);
|
|
||||||
Debug.Log(pos);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[ContextMenu("test2")]
|
[ContextMenu("test2")]
|
||||||
|
|
@ -33,7 +18,6 @@ public class Test : MonoBehaviour
|
||||||
string testdd = cr.Compress("testdata");
|
string testdd = cr.Compress("testdata");
|
||||||
Debug.Log(testdd);
|
Debug.Log(testdd);
|
||||||
Debug.Log(cr.Decompress(testdd));
|
Debug.Log(cr.Decompress(testdd));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
|
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|
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|
||||||
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|
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
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|
||||||
|
|
|
||||||
Loading…
Reference in New Issue