자원 관련 ui추가

This commit is contained in:
김판돌 2023-11-05 16:53:36 +09:00
parent 37c7f9e2f4
commit e3952bcef9
4 changed files with 311 additions and 2 deletions

View File

@ -480,6 +480,140 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!1 &13568455
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 13568458}
- component: {fileID: 13568457}
- component: {fileID: 13568456}
m_Layer: 5
m_Name: MoneyText
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &13568456
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 13568455}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: 999999
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 50
m_fontSizeBase: 50
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 1
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 15, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!222 &13568457
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 13568455}
m_CullTransparentMesh: 1
--- !u!224 &13568458
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 13568455}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 701120022}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 35, y: 0}
m_SizeDelta: {x: -100, y: -30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &27835655
GameObject:
m_ObjectHideFlags: 0
@ -876,9 +1010,12 @@ MonoBehaviour:
- {fileID: 21300000, guid: 19212e068479324499fd9c2df695e1a5, type: 3}
- {fileID: 21300000, guid: 9a5fe966de57a3a4084292167498822b, type: 3}
- {fileID: 21300000, guid: b4d800f3867055b488a2005b95086ec9, type: 3}
moneyText: {fileID: 13568456}
player: {fileID: 0}
enemy: {fileID: 0}
buildingCtrl: {fileID: 0}
isEndGame: 0
money: 0
--- !u!1 &87469833
GameObject:
m_ObjectHideFlags: 0
@ -2185,6 +2322,7 @@ RectTransform:
m_Children:
- {fileID: 1364046233}
- {fileID: 45177724}
- {fileID: 701120022}
m_Father: {fileID: 131930850}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
@ -2507,6 +2645,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
isEnemy: 0
campHp: 0
unit: {fileID: 3138165653453361519, guid: e1d051ae38295a04a96d0ad555c11500, type: 3}
--- !u!61 &317772272
BoxCollider2D:
@ -3971,6 +4110,158 @@ MonoBehaviour:
isProduction: 0
lineCount: 1
buildingLevel: 0
--- !u!1 &701120021
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 701120022}
- component: {fileID: 701120024}
- component: {fileID: 701120023}
m_Layer: 5
m_Name: Money
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &701120022
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 701120021}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 711165446}
- {fileID: 13568458}
m_Father: {fileID: 247032538}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -100, y: -15}
m_SizeDelta: {x: 300, y: 100}
m_Pivot: {x: 1, y: 1}
--- !u!114 &701120023
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 701120021}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 4a1bded4c7e025b479cf04d3eada76c2, type: 3}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 2
--- !u!222 &701120024
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 701120021}
m_CullTransparentMesh: 1
--- !u!1 &711165445
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 711165446}
- component: {fileID: 711165448}
- component: {fileID: 711165447}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &711165446
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 711165445}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 701120022}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 15, y: 0}
m_SizeDelta: {x: -230, y: -30}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &711165447
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 711165445}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 058aaa58b2239df4198582b8afdb3cc4, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!222 &711165448
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 711165445}
m_CullTransparentMesh: 1
--- !u!1 &738171978
GameObject:
m_ObjectHideFlags: 0
@ -8982,6 +9273,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
isEnemy: 1
campHp: 0
unit: {fileID: 3138165653453361519, guid: e1d051ae38295a04a96d0ad555c11500, type: 3}
--- !u!61 &1578748164
BoxCollider2D:

View File

@ -55,7 +55,10 @@ public class SummonsUnit : MonoBehaviour
Instantiate(buildingInfo.units[n].gameObject, new Vector3(Random.Range(44.0f, 46.0f), Random.Range(-5.0f, 0.0f), 0), Quaternion.identity).GetComponent<UnitCtrl>().isEnemy = isEnemy;
else //아군 유닛 소환
Instantiate(buildingInfo.units[n].gameObject, new Vector3(Random.Range(-44.0f, -46.0f), Random.Range(-5.0f, 0.0f), 0), Quaternion.identity).GetComponent<UnitCtrl>().isEnemy = isEnemy;
}
if (!isEnemy)//자원 생성
{
PlayCtrl.Instance.TextUpdate(100);
}
}
}

View File

@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@ -22,12 +23,15 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
public GameObject backButton;
public UnitCtrl[] units;
public Sprite[] unitImages;
public TMP_Text moneyText;
public SummonsUnit player;
public SummonsUnit enemy;
public BuildingCtrl buildingCtrl;
public bool isEndGame;
public int money;
//선택된 ui의 정보를 저장할 수 있게 만들기.
//레벨업 ui만들기
//backbutton을 누르면 둘다 꺼지게 만들기.
@ -37,6 +41,8 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
summons = 0.1f;
slider.value = 0;
stage = 0;
money = 0;
moneyText.text = money.ToString();
isEndGame = false;
uiExit();
}
@ -109,6 +115,14 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
buildingCtrl.LevelUp();
uiExit();
}
public void TextUpdate(int addMoney)
{
if (money != int.Parse(moneyText.text))
Debug.LogError("버그발견");
money += addMoney;
moneyText.text = money.ToString();
}
}
/*

View File

@ -49,7 +49,7 @@ TextureImporter:
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 20, y: 20, z: 20, w: 20}
spriteBorder: {x: 25, y: 25, z: 25, w: 25}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1