판매 반환 시스템 작업
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@ -85,6 +85,13 @@ public class BuildingCtrl : MonoBehaviour
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Debug.Log("생산건물은 파괴할 수 없습니다.");
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return;
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}
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int sell = 0;
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for(int n = 0; n < buildingLevel; n++)
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{
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sell += unitInfo.unit.buy[n];
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}
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sell /= 3;
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PlayCtrl.Instance.TextUpdate(sell);
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unitInfo = null;
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img.sprite = null;
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img.color = Color.clear;
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@ -121,8 +121,10 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
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if (money != int.Parse(moneyText.text))
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Debug.LogError("버그발견");
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money += addMoney;
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if(money < 0 || money > 999900)
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Debug.LogError("가격버그발견");
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if(money < 0)
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money = 0;
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else if(money > 999999)
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money = 999999;
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moneyText.text = money.ToString();
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}
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}
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