오탈자 수정및 덱 변경 시스템 수정
This commit is contained in:
parent
12b68b9a5f
commit
ce9d968c05
|
|
@ -14704,8 +14704,9 @@ GameObject:
|
||||||
- component: {fileID: 914848362}
|
- component: {fileID: 914848362}
|
||||||
- component: {fileID: 914848364}
|
- component: {fileID: 914848364}
|
||||||
- component: {fileID: 914848363}
|
- component: {fileID: 914848363}
|
||||||
|
- component: {fileID: 914848365}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Story
|
m_Name: Deck
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
|
|
@ -14772,6 +14773,86 @@ CanvasRenderer:
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 914848361}
|
m_GameObject: {fileID: 914848361}
|
||||||
m_CullTransparentMesh: 1
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &914848365
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 914848361}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Navigation:
|
||||||
|
m_Mode: 3
|
||||||
|
m_WrapAround: 0
|
||||||
|
m_SelectOnUp: {fileID: 0}
|
||||||
|
m_SelectOnDown: {fileID: 0}
|
||||||
|
m_SelectOnLeft: {fileID: 0}
|
||||||
|
m_SelectOnRight: {fileID: 0}
|
||||||
|
m_Transition: 0
|
||||||
|
m_Colors:
|
||||||
|
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
|
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||||
|
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||||
|
m_ColorMultiplier: 1
|
||||||
|
m_FadeDuration: 0.1
|
||||||
|
m_SpriteState:
|
||||||
|
m_HighlightedSprite: {fileID: 0}
|
||||||
|
m_PressedSprite: {fileID: 0}
|
||||||
|
m_SelectedSprite: {fileID: 0}
|
||||||
|
m_DisabledSprite: {fileID: 0}
|
||||||
|
m_AnimationTriggers:
|
||||||
|
m_NormalTrigger: Normal
|
||||||
|
m_HighlightedTrigger: Highlighted
|
||||||
|
m_PressedTrigger: Pressed
|
||||||
|
m_SelectedTrigger: Selected
|
||||||
|
m_DisabledTrigger: Disabled
|
||||||
|
m_Interactable: 1
|
||||||
|
m_TargetGraphic: {fileID: 1884849876}
|
||||||
|
m_OnClick:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls:
|
||||||
|
- m_Target: {fileID: 544367042}
|
||||||
|
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
|
||||||
|
m_MethodName: SetActive
|
||||||
|
m_Mode: 6
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 1
|
||||||
|
m_CallState: 2
|
||||||
|
- m_Target: {fileID: 1205412846}
|
||||||
|
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
|
||||||
|
m_MethodName: SetActive
|
||||||
|
m_Mode: 6
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 1
|
||||||
|
m_CallState: 2
|
||||||
|
- m_Target: {fileID: 544367046}
|
||||||
|
m_TargetAssemblyTypeName: UnitSetUiCtrl, Assembly-CSharp
|
||||||
|
m_MethodName: ButtonDeck
|
||||||
|
m_Mode: 1
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 1
|
||||||
|
m_CallState: 2
|
||||||
--- !u!1 &918095905
|
--- !u!1 &918095905
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -59,7 +59,7 @@ public class DeckPrefab : MonoBehaviour
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
img.sprite = Statics.longUnits[Statics.deckUnit[unit_id].unit_id].GetComponent<UnitCtrl>().unitSprite;
|
img.sprite = Statics.longUnits[Statics.deckUnit[unit_id].unit_data_id].GetComponent<UnitCtrl>().unitSprite;
|
||||||
img.color = Color.white;
|
img.color = Color.white;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -48,7 +48,7 @@ public class UnitInfo
|
||||||
{
|
{
|
||||||
foreach (var item in Statics.deckUnit)
|
foreach (var item in Statics.deckUnit)
|
||||||
{
|
{
|
||||||
if (item.Value.unit_id == _id)
|
if (item.Value.unit_data_id == _id)
|
||||||
{
|
{
|
||||||
this.deckUnitInfo = item.Value;
|
this.deckUnitInfo = item.Value;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -122,7 +122,7 @@ public class MainCtrl : MonoBehaviour
|
||||||
{
|
{
|
||||||
PlayerPrefs.SetString("uuid", data.uuid);
|
PlayerPrefs.SetString("uuid", data.uuid);
|
||||||
Statics.uuid = data.uuid;
|
Statics.uuid = data.uuid;
|
||||||
List<DeckUnitInfo> units = data.deck_unit.OrderBy(n => n.unit_id).ToList();
|
List<DeckUnitInfo> units = data.deck_unit.OrderBy(n => n.unit_data_id).ToList();
|
||||||
Statics.deck_info = data.deck_info.OrderBy(n => n.id).ToList();
|
Statics.deck_info = data.deck_info.OrderBy(n => n.id).ToList();
|
||||||
Statics.equipment = data.equipment.OrderBy(n => n.equipment_data_id).ToList();
|
Statics.equipment = data.equipment.OrderBy(n => n.equipment_data_id).ToList();
|
||||||
//유닛정보 Set
|
//유닛정보 Set
|
||||||
|
|
|
||||||
|
|
@ -44,15 +44,15 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
|
||||||
isEndGame = false;
|
isEndGame = false;
|
||||||
delay = 0.0f;
|
delay = 0.0f;
|
||||||
units = new UnitCtrl[9];
|
units = new UnitCtrl[9];
|
||||||
units[0] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit0_id].unit_id].GetComponent<UnitCtrl>();
|
units[0] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit0_id].unit_data_id].GetComponent<UnitCtrl>();
|
||||||
units[1] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit1_id].unit_id].GetComponent<UnitCtrl>();
|
units[1] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit1_id].unit_data_id].GetComponent<UnitCtrl>();
|
||||||
units[2] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit2_id].unit_id].GetComponent<UnitCtrl>();
|
units[2] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit2_id].unit_data_id].GetComponent<UnitCtrl>();
|
||||||
units[3] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit3_id].unit_id].GetComponent<UnitCtrl>();
|
units[3] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit3_id].unit_data_id].GetComponent<UnitCtrl>();
|
||||||
units[4] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit4_id].unit_id].GetComponent<UnitCtrl>();
|
units[4] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit4_id].unit_data_id].GetComponent<UnitCtrl>();
|
||||||
units[5] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit5_id].unit_id].GetComponent<UnitCtrl>();
|
units[5] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit5_id].unit_data_id].GetComponent<UnitCtrl>();
|
||||||
units[6] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit6_id].unit_id].GetComponent<UnitCtrl>();
|
units[6] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit6_id].unit_data_id].GetComponent<UnitCtrl>();
|
||||||
units[7] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit7_id].unit_id].GetComponent<UnitCtrl>();
|
units[7] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit7_id].unit_data_id].GetComponent<UnitCtrl>();
|
||||||
units[8] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit8_id].unit_id].GetComponent<UnitCtrl>();
|
units[8] = Statics.longUnits[Statics.deckUnit[Statics.deck_info[0].deck_unit8_id].unit_data_id].GetComponent<UnitCtrl>();
|
||||||
for (int n = 0; n < unitSpriteButton.Length; n++)
|
for (int n = 0; n < unitSpriteButton.Length; n++)
|
||||||
{
|
{
|
||||||
unitSpriteButton[n].sprite = units[n].unitSprite;
|
unitSpriteButton[n].sprite = units[n].unitSprite;
|
||||||
|
|
|
||||||
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
|
|
||||||
public class AIData : Excel
|
public class AIData : Excel
|
||||||
{
|
{
|
||||||
public int index;
|
public long index;
|
||||||
public int chapter;
|
public int chapter;
|
||||||
public int stage;
|
public int stage;
|
||||||
public eCommand command;
|
public eCommand command;
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
public class EquipmentData : Excel
|
public class EquipmentData : Excel
|
||||||
{
|
{
|
||||||
public int index;
|
public long index;
|
||||||
public string name;
|
public string name;
|
||||||
public ePart part;
|
public ePart part;
|
||||||
public int stats1;
|
public int stats1;
|
||||||
|
|
|
||||||
|
|
@ -3,13 +3,13 @@ public class ShopData : Excel
|
||||||
{
|
{
|
||||||
public long index;
|
public long index;
|
||||||
public string name;
|
public string name;
|
||||||
public eShopType type;
|
public eImageType image_type;
|
||||||
public override void toJson()
|
public override void toJson()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public enum eShopType
|
public enum eImageType
|
||||||
{
|
{
|
||||||
bigImage = 1,
|
bigImage = 1,
|
||||||
smallBox,
|
smallBox,
|
||||||
|
|
|
||||||
|
|
@ -69,6 +69,8 @@ public class LoginResp : Request<LoginResp>
|
||||||
public List<DeckUnitInfo> deck_unit { get; set; }
|
public List<DeckUnitInfo> deck_unit { get; set; }
|
||||||
public List<DeckInfo> deck_info { get; set; }
|
public List<DeckInfo> deck_info { get; set; }
|
||||||
public List<Equipment> equipment { get; set; }
|
public List<Equipment> equipment { get; set; }
|
||||||
|
public List<ConsumableItem> consumableItem { get; set; }
|
||||||
|
public List<EtcItem> etcItem { get; set; }
|
||||||
|
|
||||||
public void Request(LoginReq loginReq, Action<LoginResp> onRequestFinished, Action errorRequestFinished)
|
public void Request(LoginReq loginReq, Action<LoginResp> onRequestFinished, Action errorRequestFinished)
|
||||||
{
|
{
|
||||||
|
|
@ -163,7 +165,7 @@ public class NicknameChangeResp : Request<NicknameChangeResp>
|
||||||
|
|
||||||
public class DynamicData
|
public class DynamicData
|
||||||
{
|
{
|
||||||
public int id { get; set; }
|
public long id { get; set; }
|
||||||
public string name { get; set; }
|
public string name { get; set; }
|
||||||
public string value { get; set; }
|
public string value { get; set; }
|
||||||
}
|
}
|
||||||
|
|
@ -171,7 +173,7 @@ public class DynamicData
|
||||||
public class DeckUnitInfo
|
public class DeckUnitInfo
|
||||||
{
|
{
|
||||||
public long id { get; set; }
|
public long id { get; set; }
|
||||||
public long unit_id { get; set; }
|
public long unit_data_id { get; set; }
|
||||||
public long equip0_id { get; set; }
|
public long equip0_id { get; set; }
|
||||||
public long equip1_id { get; set; }
|
public long equip1_id { get; set; }
|
||||||
public long equip2_id { get; set; }
|
public long equip2_id { get; set; }
|
||||||
|
|
@ -220,3 +222,21 @@ public class DeckInfo
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class ConsumableItem
|
||||||
|
{
|
||||||
|
public long id { get; set; }
|
||||||
|
|
||||||
|
public long consumable_item_data_id { get; set; }
|
||||||
|
|
||||||
|
public int count { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class EtcItem
|
||||||
|
{
|
||||||
|
public long id { get; set; }
|
||||||
|
|
||||||
|
public long etc_item_data_id { get; set; }
|
||||||
|
|
||||||
|
public int count { get; set; }
|
||||||
|
}
|
||||||
|
|
@ -15,7 +15,7 @@ public class UnitPrefab : MonoBehaviour
|
||||||
public void SetData(DeckUnitInfo deckUnitInfo)
|
public void SetData(DeckUnitInfo deckUnitInfo)
|
||||||
{
|
{
|
||||||
this.deckUnitInfo = deckUnitInfo;
|
this.deckUnitInfo = deckUnitInfo;
|
||||||
unitData = Statics.excelDatas.unitData[deckUnitInfo.unit_id];
|
unitData = Statics.excelDatas.unitData[deckUnitInfo.unit_data_id];
|
||||||
unit = Statics.stringUnits[unitData.name];
|
unit = Statics.stringUnits[unitData.name];
|
||||||
unitCtrl = unit.GetComponent<UnitCtrl>();
|
unitCtrl = unit.GetComponent<UnitCtrl>();
|
||||||
image.sprite = unitCtrl.unitSprite;
|
image.sprite = unitCtrl.unitSprite;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue