유닛 생산 건물 생성작업 완료
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@ -2,6 +2,7 @@ using MEC;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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public class BuildingCtrl : MonoBehaviour
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{
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@ -9,6 +10,10 @@ public class BuildingCtrl : MonoBehaviour
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public int lineCount;
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public int buildingLevel;
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UnitCtrl unitInfo;
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Image img;
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private void Start()
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{
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Timing.RunCoroutine(BuildingSet());
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@ -19,12 +24,10 @@ public class BuildingCtrl : MonoBehaviour
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//uiÀçÁ¤·Ä
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RectTransform rt = gameObject.GetComponent<RectTransform>();
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RectTransform changeRt = gameObject.GetComponentsInChildren<RectTransform>()[1];
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img = changeRt.GetComponent<Image>();
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float sizeSet = (rt.sizeDelta.y / 2) - 10;
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changeRt.offsetMin = new Vector2(-sizeSet, 10.0f);
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changeRt.offsetMax = new Vector2(sizeSet, -10.0f);
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//나의정보 playerCtrl에 전달
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//PlayCtrl.Instance.player.buildings[lineCount].
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}
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public void Button()
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@ -41,5 +44,38 @@ public class BuildingCtrl : MonoBehaviour
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PlayCtrl.Instance.newBuildingUI.SetActive(true);
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PlayCtrl.Instance.backButton.SetActive(true);
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}
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//나의 정보를 PlayCtrl에 전달후 특정 상황이 되면 상호작용 하게 만들기
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PlayCtrl.Instance.buildingCtrl = this;
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}
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public void LevelUp()
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{
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if (buildingLevel >= 5)
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{
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Debug.Log("건물이 최대 레벨 입니다.");
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return;
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}
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buildingLevel++;
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}
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public void DeletBuilding()
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{
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if (isProduction)
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{
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Debug.Log("생산건물은 파괴할 수 없습니다.");
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return;
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}
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unitInfo = null;
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img.sprite = null;
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img.color = Color.clear;
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buildingLevel = 0;
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}
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public void NewBuilding(UnitCtrl unitInfo, Sprite unitImg )
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{
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this.unitInfo = unitInfo;
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img.sprite = unitImg;
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img.color = Color.white;
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buildingLevel++;
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}
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}
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@ -20,9 +20,12 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
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public GameObject newBuildingUI;
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public GameObject buildingLevelupUI;
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public GameObject backButton;
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public UnitCtrl[] units;
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public Sprite[] unitImages;
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public SummonsUnit player;
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public SummonsUnit enemy;
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public BuildingCtrl buildingCtrl;
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//선택된 ui의 정보를 저장할 수 있게 만들기.
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//레벨업 ui만들기
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@ -79,6 +82,24 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
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newBuildingUI.SetActive(false);
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buildingLevelupUI.SetActive(false);
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backButton.SetActive(false);
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buildingCtrl = null;
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}
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public void SelectUnit(int count)
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{
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buildingCtrl.NewBuilding(units[count], unitImages[count]);
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uiExit();
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}
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public void DeleteBuilding()
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{
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buildingCtrl.DeletBuilding();
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uiExit();
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}
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public void LevelUpBuilding()
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{
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buildingCtrl.LevelUp();
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uiExit();
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}
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}
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