네이밍 변경및 버그 수정

This commit is contained in:
김판돌 2024-02-18 04:00:17 +09:00
parent 1364ed0b77
commit aa254bbb62
4 changed files with 179 additions and 12 deletions

View File

@ -314,28 +314,34 @@ public class UnitSetUiCtrl : SingletonMonoBehaviour<UnitSetUiCtrl>
switch (part) switch (part)
{ {
case ePart.Weapon: case ePart.Weapon:
index = Statics.equipment.FindIndex(n => n.id == selectUnit.equip0_id); if ((index = Statics.equipment.FindIndex(n => n.id == selectUnit.equip0_id)) != -1)
equipment = Statics.equipment[index]; equipment = Statics.equipment[index];
else return;
break; break;
case ePart.Armor: case ePart.Armor:
index = Statics.equipment.FindIndex(n => n.id == selectUnit.equip1_id); if ((index = Statics.equipment.FindIndex(n => n.id == selectUnit.equip1_id)) != -1)
equipment = Statics.equipment[index]; equipment = Statics.equipment[index];
else return;
break; break;
case ePart.Gloves: case ePart.Gloves:
index = Statics.equipment.FindIndex(n => n.id == selectUnit.equip2_id); if ((index = Statics.equipment.FindIndex(n => n.id == selectUnit.equip2_id)) != -1)
equipment = Statics.equipment[index]; equipment = Statics.equipment[index];
else return;
break; break;
case ePart.Headpiece: case ePart.Headpiece:
index = Statics.equipment.FindIndex(n => n.id == selectUnit.equip3_id); if ((index = Statics.equipment.FindIndex(n => n.id == selectUnit.equip3_id)) != -1)
equipment = Statics.equipment[index]; equipment = Statics.equipment[index];
else return;
break; break;
case ePart.Shield: case ePart.Shield:
index = Statics.equipment.FindIndex(n => n.id == selectUnit.equip4_id); if ((index = Statics.equipment.FindIndex(n => n.id == selectUnit.equip4_id)) != -1)
equipment = Statics.equipment[index]; equipment = Statics.equipment[index];
else return;
break; break;
case ePart.Ring: case ePart.Ring:
index = Statics.equipment.FindIndex(n => n.id == selectUnit.equip5_id); if ((index = Statics.equipment.FindIndex(n => n.id == selectUnit.equip5_id)) != -1)
equipment = Statics.equipment[index]; equipment = Statics.equipment[index];
else return;
break; break;
default: default:
Debug.LogError("Not Data"); Debug.LogError("Not Data");

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