재화 처리 추가
This commit is contained in:
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7f8198d83a
commit
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@ -19837,6 +19837,10 @@ MonoBehaviour:
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- {fileID: 1570157859}
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- {fileID: 1570157859}
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- {fileID: 1909128762}
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- {fileID: 1909128762}
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shopInfoContent: {fileID: 786864011}
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shopInfoContent: {fileID: 786864011}
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golds:
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@ -9,6 +9,9 @@ public class ShopUiCtrl : SingletonMonoBehaviour<ShopUiCtrl>
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[SerializeField] GameObject[] shopInfo;
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[SerializeField] GameObject[] shopInfo;
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[SerializeField] Transform shopInfoContent;
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[SerializeField] Transform shopInfoContent;
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[SerializeField] Sprite[] golds;
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public Sprite getGolds(int index) { return golds[index]; }
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List<ShopMenuItem> onItemPrefabList;
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List<ShopMenuItem> onItemPrefabList;
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protected override void OnAwake()
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protected override void OnAwake()
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@ -5,7 +5,8 @@ using UnityEngine.UI;
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public class ShopTypeitemPrefab : MonoBehaviour
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public class ShopTypeitemPrefab : MonoBehaviour
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{
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{
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[SerializeField] Image img;
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[SerializeField] Image img;
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[SerializeField] TMP_Text pay;
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[SerializeField] TMP_Text payText;
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[SerializeField] Image payImg;
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ShopItemData shopItemData;
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ShopItemData shopItemData;
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@ -13,9 +14,9 @@ public class ShopTypeitemPrefab : MonoBehaviour
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{
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{
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bool is_active;
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bool is_active;
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this.shopItemData = shopItemData;
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this.shopItemData = shopItemData;
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pay.text = "£Ü" + shopItemData.buy.ToString();
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payText.text = shopItemData.buy.ToString();
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payImg.sprite = ShopUiCtrl.Instance.getGolds((int)shopItemData.buy_type - 1);
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OnSet(shopItemData);
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OnSet(shopItemData);
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Debug.Log($"{shopItemData.name} : {shopItemData.buy_count} : {shopItemData.buy_count != 0}");
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is_active = (shopItemData.buy_count != 0);
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is_active = (shopItemData.buy_count != 0);
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gameObject.SetActive(is_active);
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gameObject.SetActive(is_active);
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return is_active;
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return is_active;
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@ -75,7 +75,7 @@ MonoBehaviour:
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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@ -83,50 +83,51 @@ GameObject:
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m_Layer: 5
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m_Layer: 5
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m_Name: Text (TMP)
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@ -140,7 +141,7 @@ MonoBehaviour:
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--- !u!1 &5743524991020478093
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--- !u!1 &5743524991020478093
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
|
|
||||||
Loading…
Reference in New Issue