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assetBundleVariant:
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||||||
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|
@ -0,0 +1,51 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class MainCtrl : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] TMP_Text title_Text;
|
||||||
|
|
||||||
|
bool is_On;
|
||||||
|
float dtime = 0;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if(is_On)
|
||||||
|
{
|
||||||
|
if(title_Text.color.a >= 1)
|
||||||
|
{
|
||||||
|
if(dtime > 1f)
|
||||||
|
{
|
||||||
|
is_On = !is_On;
|
||||||
|
dtime = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dtime += Time.deltaTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
title_Text.color += (Color.black * Time.deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (title_Text.color.a <= 0.1)
|
||||||
|
{
|
||||||
|
is_On = !is_On;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
title_Text.color -= (Color.black * Time.deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void NextButton()
|
||||||
|
{
|
||||||
|
GameManager.Instance.NextScene(GameManager.eScene.Game);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
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|
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executionOrder: 0
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guid: 89cc994961bc41d48b6f228b53ec4f27
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assetBundleName:
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assetBundleVariant:
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|
|
@ -0,0 +1,17 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class Cam : MonoBehaviour
|
||||||
|
{
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
Screen.sleepTimeout = SleepTimeout.NeverSleep;//게임도중 화면이 꺼지지 않게 합니다
|
||||||
|
}
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
//현재 씬을 확인
|
||||||
|
GameManager.Instance.NowScene = (GameManager.eScene)SceneManager.GetActiveScene().buildIndex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 209479e0dfaf56247a41e1bc42a71f5b
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|
MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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|
defaultReferences: []
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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|
|
@ -0,0 +1,24 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class CanvasSet : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
gameObject.GetComponent<CanvasScaler>().uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||||
|
gameObject.GetComponent<CanvasScaler>().referenceResolution = new Vector2(GameManager.Instance.x, GameManager.Instance.y);
|
||||||
|
}
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if(GameManager.Instance.Over)
|
||||||
|
{
|
||||||
|
gameObject.GetComponent<CanvasScaler>().matchWidthOrHeight = 1.0f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gameObject.GetComponent<CanvasScaler>().matchWidthOrHeight = 0.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: ae9ea970822749648bac8d63c27f0c8a
|
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|
MonoImporter:
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|
externalObjects: {}
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serializedVersion: 2
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||||||
|
defaultReferences: []
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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userData:
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assetBundleName:
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|
assetBundleVariant:
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||||||
|
|
@ -0,0 +1,35 @@
|
||||||
|
using UnityEngine;
|
||||||
|
public class DontDestroy<T> : MonoBehaviour where T : DontDestroy<T>
|
||||||
|
{
|
||||||
|
static public T Instance { get; private set; }
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Instance = (T)this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
OnAwake();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (Instance == (T)this)
|
||||||
|
{
|
||||||
|
OnStart();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual protected void OnAwake()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual protected void OnStart()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7e7e7fee32d22ed42aac4e34337fda51
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class GameManager : DontDestroy<GameManager>
|
||||||
|
{
|
||||||
|
//작업 사이즈 : 2160x1080
|
||||||
|
public int MultyNum;
|
||||||
|
public eScene NowScene;
|
||||||
|
public bool Over;
|
||||||
|
|
||||||
|
public float x = 2160f;
|
||||||
|
public float y = 1080f;
|
||||||
|
//현재 등록되어 있는 Scene을 입력하면 현재 열려있는 씬이 무엇인지 NowScene을 통해 알 수 있게됩니다.
|
||||||
|
//File > BuildSettings에 등록한 Scene이름만 순서대로 추가해 주세요
|
||||||
|
public enum eScene
|
||||||
|
{
|
||||||
|
Title = 0,
|
||||||
|
Main,
|
||||||
|
Game
|
||||||
|
}
|
||||||
|
//등록한 다음씬으로 이동할수 있습니다
|
||||||
|
//GameManager.Instance.NextScene(GameManager.eScene.원하는 씬이름);
|
||||||
|
//이렇게 사용한다면 원하는 씬으로 넘어갈 수 있습니다.
|
||||||
|
//입력하지 않고 GameManager.Instance.NextScene();만 호출한다면 현재씬의 바로 다음씬으로 이동합니다.
|
||||||
|
public void NextScene(eScene GoingScene)
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene((int)GoingScene);
|
||||||
|
}
|
||||||
|
public void NextScene()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(((int)NowScene) + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6079fcbd3dc09f541a73f6d240b8863b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,39 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GameObjectPool<T> where T : class
|
||||||
|
{
|
||||||
|
short count;
|
||||||
|
public delegate T Func();
|
||||||
|
Func create_fn;
|
||||||
|
Queue<T> objects;
|
||||||
|
public GameObjectPool(short count, Func fn)
|
||||||
|
{
|
||||||
|
this.count = count;
|
||||||
|
this.create_fn = fn;
|
||||||
|
this.objects = new Queue<T>(this.count);
|
||||||
|
allocate();
|
||||||
|
}
|
||||||
|
void allocate()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < this.count; i++)
|
||||||
|
{
|
||||||
|
this.objects.Enqueue(this.create_fn());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public T pop()
|
||||||
|
{//dequeue 꺼내는 부분
|
||||||
|
if (this.objects.Count <= 0)
|
||||||
|
{
|
||||||
|
allocate();
|
||||||
|
}
|
||||||
|
return this.objects.Dequeue();
|
||||||
|
}
|
||||||
|
public void push(T obj)
|
||||||
|
{//enqueue 쌓는부분
|
||||||
|
this.objects.Enqueue(obj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ca4a11b5bfa25e7498e324fc5d70b035
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,53 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class SelectWindows : SingletonMonoBehaviour<SelectWindows>
|
||||||
|
{
|
||||||
|
[SerializeField] Text Title;
|
||||||
|
[SerializeField] Text Body;
|
||||||
|
public delegate void ButtonDelegate();
|
||||||
|
ButtonDelegate m_okBtnDel;
|
||||||
|
ButtonDelegate m_noBtnDel;
|
||||||
|
public bool Active
|
||||||
|
{
|
||||||
|
get { return gameObject.activeSelf; }
|
||||||
|
}
|
||||||
|
protected override void OnAwake()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
public void SetUI(string body, ButtonDelegate okBtnDel = null, ButtonDelegate NoBtnDel = null)
|
||||||
|
{
|
||||||
|
Title.text = "";
|
||||||
|
Body.text = body;
|
||||||
|
m_okBtnDel = okBtnDel;
|
||||||
|
m_noBtnDel = NoBtnDel;
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
public void SetUI(string title, string body, ButtonDelegate okBtnDel = null, ButtonDelegate NoBtnDel = null)
|
||||||
|
{
|
||||||
|
Title.text = title;
|
||||||
|
Body.text = body;
|
||||||
|
m_okBtnDel = okBtnDel;
|
||||||
|
m_noBtnDel = NoBtnDel;
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
public void OnPressOK()
|
||||||
|
{
|
||||||
|
if (m_okBtnDel != null)
|
||||||
|
{
|
||||||
|
m_okBtnDel();
|
||||||
|
}
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
public void OnPressCancel()
|
||||||
|
{
|
||||||
|
if (m_noBtnDel != null)
|
||||||
|
{
|
||||||
|
m_noBtnDel();
|
||||||
|
}
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a627cfe96239fc8409a21656b10bb122
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,40 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SingletonMonoBehaviour<T> : MonoBehaviour where T : SingletonMonoBehaviour<T>
|
||||||
|
{
|
||||||
|
static public T Instance { get; private set; }
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Instance = (T)this;
|
||||||
|
OnAwake();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("1개이상의 싱글턴이 존재합니다" + gameObject.name);
|
||||||
|
Debug.Log("같은 함수가 들어간 싱글턴을 제거해 주세요");
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (Instance == (T)this)
|
||||||
|
{
|
||||||
|
OnStart();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual protected void OnAwake()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
virtual protected void OnStart()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: db753bd5ecc6e2046b6f7120aff6588d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SoundBox : MonoBehaviour
|
||||||
|
{
|
||||||
|
//사운드를 출력을 도와주는 스크립트 입니다.
|
||||||
|
//건들이지 않는것을 추천드립니다.
|
||||||
|
AudioSource Sound;
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
Sound = GetComponent<AudioSource>();
|
||||||
|
}
|
||||||
|
public void PlaySound(AudioClip Clip,float v,Vector3 tr)
|
||||||
|
{
|
||||||
|
transform.position = tr;
|
||||||
|
Sound.clip = Clip;
|
||||||
|
Sound.mute = false;
|
||||||
|
Sound.volume = v;
|
||||||
|
Sound.Play();
|
||||||
|
}
|
||||||
|
public void PlaySound(AudioClip Clip, float v)
|
||||||
|
{
|
||||||
|
Sound.clip = Clip;
|
||||||
|
Sound.mute = false;
|
||||||
|
Sound.volume = v;
|
||||||
|
Sound.Play();
|
||||||
|
}
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(gameObject.activeSelf && !(Sound.isPlaying))
|
||||||
|
{
|
||||||
|
SoundManager.Instance.EndSound(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 215820d92a74a1345a087c247c94135c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,88 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SoundManager : SingletonMonoBehaviour<SoundManager>
|
||||||
|
{
|
||||||
|
[SerializeField] AudioClip[] BackgroundMusic;
|
||||||
|
//[SerializeField] AudioClip[] ButtonSuond;
|
||||||
|
[SerializeField] AudioClip[] EftSuond;
|
||||||
|
float Backgroundvolume = 0.1f;
|
||||||
|
float Eftvolume = 0.3f;
|
||||||
|
public eBackgroundMusic NowMusic;
|
||||||
|
GameObject EftSound;
|
||||||
|
GameObjectPool<SoundBox> SoundList;
|
||||||
|
|
||||||
|
AudioSource BackGround;
|
||||||
|
public eBackgroundMusic NowPlayMusic//현재 재생중인 배경음악 정보를 넘겨줌
|
||||||
|
{
|
||||||
|
get { return NowMusic; }
|
||||||
|
}
|
||||||
|
public void ResetBackMusic(int Num)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public void PlayBack(eBackgroundMusic Num)
|
||||||
|
{
|
||||||
|
BackGround.clip = BackgroundMusic[(int)Num];
|
||||||
|
BackGround.mute = false;
|
||||||
|
BackGround.loop = true;
|
||||||
|
BackGround.volume = Backgroundvolume;
|
||||||
|
BackGround.Play();
|
||||||
|
NowMusic = Num;
|
||||||
|
}
|
||||||
|
protected override void OnAwake()
|
||||||
|
{
|
||||||
|
EftSound = (GameObject)Resources.Load("System/SoundBox");
|
||||||
|
BackGround = GetComponent<AudioSource>();
|
||||||
|
SoundList = new GameObjectPool<SoundBox>(15, () =>
|
||||||
|
{
|
||||||
|
var obj = Instantiate(EftSound) as GameObject;
|
||||||
|
obj.transform.SetParent(transform);
|
||||||
|
var Clone = obj.GetComponent<SoundBox>();
|
||||||
|
return Clone;
|
||||||
|
});
|
||||||
|
NowMusic = 0;
|
||||||
|
}
|
||||||
|
//public void StartSound(eButtonSuond Clip)
|
||||||
|
//{
|
||||||
|
// var obj = SoundList.pop();
|
||||||
|
// obj.gameObject.SetActive(true);
|
||||||
|
// obj.PlaySound(ButtonSuond[(int)Clip], Eftvolume);
|
||||||
|
//}
|
||||||
|
//public void StartSound(eButtonSuond Clip,Vector3 tr)
|
||||||
|
//{
|
||||||
|
// var obj = SoundList.pop();
|
||||||
|
// obj.gameObject.SetActive(true);
|
||||||
|
// obj.PlaySound(ButtonSuond[(int)Clip], Eftvolume, tr);
|
||||||
|
//}
|
||||||
|
public void StartSound(eEftSuond Clip)
|
||||||
|
{
|
||||||
|
var obj = SoundList.pop();
|
||||||
|
obj.gameObject.SetActive(true);
|
||||||
|
obj.PlaySound(EftSuond[(int)Clip], Eftvolume);
|
||||||
|
}
|
||||||
|
public void StartSound(eEftSuond Clip,Vector3 tr)
|
||||||
|
{
|
||||||
|
var obj = SoundList.pop();
|
||||||
|
obj.gameObject.SetActive(true);
|
||||||
|
obj.PlaySound(EftSuond[(int)Clip], Eftvolume, tr);
|
||||||
|
}
|
||||||
|
public void EndSound(SoundBox Box)
|
||||||
|
{
|
||||||
|
Box.gameObject.SetActive(false);
|
||||||
|
SoundList.push(Box);
|
||||||
|
}
|
||||||
|
public enum eBackgroundMusic
|
||||||
|
{
|
||||||
|
}
|
||||||
|
public enum eButtonSuond
|
||||||
|
{
|
||||||
|
}
|
||||||
|
public enum eEftSuond
|
||||||
|
{
|
||||||
|
TitleSound,
|
||||||
|
ButtonPop,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1e50b38a95a049c4381c4e52c13519ba
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,53 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class TitleCtrl : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] Image img;
|
||||||
|
bool is_a255 = false;
|
||||||
|
float dtime = 0;
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
img.color = new Color(1, 1, 1, 0);
|
||||||
|
}
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
SoundManager.Instance.StartSound(SoundManager.eEftSuond.TitleSound);
|
||||||
|
}
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (is_a255)
|
||||||
|
{
|
||||||
|
dtime += Time.deltaTime;
|
||||||
|
if (dtime >= 3.0f)
|
||||||
|
{
|
||||||
|
img.color -= new Color(0, 0, 0, 0.7f) * Time.deltaTime;
|
||||||
|
if (img.color.a <= -0.3f)
|
||||||
|
{
|
||||||
|
GameManager.Instance.NextScene(GameManager.eScene.Main);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
img.color += new Color(0, 0, 0, 1.0f) * Time.deltaTime;
|
||||||
|
if (img.color.a >= 1)
|
||||||
|
{
|
||||||
|
is_a255 = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
if (SelectWindows.Instance.Active)
|
||||||
|
{
|
||||||
|
SelectWindows.Instance.OnPressCancel();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//SelectWindows.Instance.SetUI("게임을 종료하시겠습니까?", () => { GameManager.Instance.ExitWindows(); });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 3bc6f6cf0408c6840b14e31fb6c97a90
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
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|
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|
assetBundleVariant:
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|
|
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|
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|
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|
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|
folderAsset: yes
|
||||||
|
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|
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|
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|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
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|
|
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|
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|
fileFormatVersion: 2
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|
guid: dfeeb589f5c5cd145b99141e8310f547
|
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|
folderAsset: yes
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|
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|
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|
userData:
|
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|
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|
assetBundleVariant:
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|
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|
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|
fileFormatVersion: 2
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|
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|
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|
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|
internalIDToNameTable: []
|
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|
externalObjects: {}
|
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|
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|
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|
mipmaps:
|
||||||
|
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|
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|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
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|
linearTexture: 0
|
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|
fadeOut: 0
|
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|
borderMipMap: 0
|
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|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
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|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
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|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
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||||||
|
edges: []
|
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|
weights: []
|
||||||
|
secondaryTextures: []
|
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|
nameFileIdTable: {}
|
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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assetBundleVariant:
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|
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|
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|
||||||
|
licenseType: Store
|
||||||
|
AudioImporter:
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 0
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
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Reference in New Issue