From 9a8fe45a9ec7817a932150154490f12102ab1a8c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=EA=B9=80=ED=8C=90=EB=8F=8C?= Date: Sun, 3 Dec 2023 17:35:20 +0900 Subject: [PATCH] =?UTF-8?q?=EB=8D=B1=20=EC=84=A0=ED=83=9D=20=EC=8B=9C?= =?UTF-8?q?=EC=8A=A4=ED=85=9C=20db=20=EC=A0=80=EC=9E=A5=20=EC=99=84?= =?UTF-8?q?=EB=A3=8C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Client/Assets/0_Scenes/Game.unity | 2 +- Client/Assets/0_Scenes/Play.unity | 77 ++++++++++++------- Client/Assets/1_Script/Info/BuildingCtrl.cs | 10 ++- Client/Assets/1_Script/Info/BuildingInfo.cs | 7 +- Client/Assets/1_Script/Info/SummonsUnit.cs | 33 ++++---- Client/Assets/1_Script/Info/UnitCtrl.cs | 9 ++- Client/Assets/1_Script/Info/UnitInfo.cs | 5 +- Client/Assets/1_Script/MainCtrl.cs | 22 +++++- Client/Assets/1_Script/PlayCtrl.cs | 18 +++-- Client/Assets/1_Script/System/GameManager.cs | 6 +- .../Assets/1_Script/System/Http/Protocol.cs | 30 +++++++- Client/Assets/1_Script/System/Http/Request.cs | 4 +- Client/Assets/1_Script/System/Statics.cs | 10 ++- 13 files changed, 158 insertions(+), 75 deletions(-) diff --git a/Client/Assets/0_Scenes/Game.unity b/Client/Assets/0_Scenes/Game.unity index 3e877b4e..b10221a3 100644 --- a/Client/Assets/0_Scenes/Game.unity +++ b/Client/Assets/0_Scenes/Game.unity @@ -2660,7 +2660,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &544367043 RectTransform: m_ObjectHideFlags: 0 diff --git a/Client/Assets/0_Scenes/Play.unity b/Client/Assets/0_Scenes/Play.unity index 00fcfc33..c88078d7 100644 --- a/Client/Assets/0_Scenes/Play.unity +++ b/Client/Assets/0_Scenes/Play.unity @@ -345,7 +345,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 3 + position: 4 + wave: 3 buildingLevel: 0 --- !u!1 &9912296 GameObject: @@ -1259,7 +1260,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 0 + position: 2 + wave: 0 buildingLevel: 0 --- !u!1 &120981875 GameObject: @@ -1542,7 +1544,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 3 + position: 2 + wave: 3 buildingLevel: 0 --- !u!1 &131930846 GameObject: @@ -1869,7 +1872,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 1 + position: 1 + wave: 1 buildingLevel: 0 --- !u!1 &180016503 GameObject: @@ -2303,7 +2307,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 1 + position: 3 + wave: 1 buildingLevel: 0 --- !u!1 &247032537 GameObject: @@ -4020,7 +4025,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 3 + position: 1 + wave: 3 buildingLevel: 0 --- !u!1 &589201251 GameObject: @@ -4113,7 +4119,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 1 - lineCount: 4 + position: 0 + wave: 4 buildingLevel: 1 --- !u!114 &589201256 MonoBehaviour: @@ -4527,7 +4534,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 1 + position: 4 + wave: 1 buildingLevel: 0 --- !u!1 &677531638 GameObject: @@ -5246,7 +5254,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 4 + position: 3 + wave: 4 buildingLevel: 0 --- !u!1 &757452403 GameObject: @@ -6489,7 +6498,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 3 + position: 3 + wave: 3 buildingLevel: 0 --- !u!1 &1019007066 GameObject: @@ -6582,7 +6592,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 1 - lineCount: 0 + position: 0 + wave: 0 buildingLevel: 1 --- !u!114 &1019007071 MonoBehaviour: @@ -6939,7 +6950,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 1 - lineCount: 1 + position: 0 + wave: 1 buildingLevel: 1 --- !u!114 &1090203497 MonoBehaviour: @@ -7428,7 +7440,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 0 + position: 1 + wave: 0 buildingLevel: 0 --- !u!1 &1149620901 GameObject: @@ -7577,7 +7590,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 4 + position: 2 + wave: 4 buildingLevel: 0 --- !u!1 &1222833246 GameObject: @@ -7801,7 +7815,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 2 + position: 1 + wave: 2 buildingLevel: 0 --- !u!1 &1229715544 GameObject: @@ -8214,7 +8229,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 1 - lineCount: 2 + position: 0 + wave: 2 buildingLevel: 1 --- !u!114 &1314094868 MonoBehaviour: @@ -8720,7 +8736,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 2 + position: 3 + wave: 2 buildingLevel: 0 --- !u!1 &1364046232 GameObject: @@ -8936,7 +8953,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &1396764733 RectTransform: m_ObjectHideFlags: 0 @@ -9708,7 +9725,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 2 + position: 2 + wave: 2 buildingLevel: 0 --- !u!1 &1463891738 GameObject: @@ -10528,7 +10546,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 2 + position: 4 + wave: 2 buildingLevel: 0 --- !u!1 &1606282281 GameObject: @@ -10921,7 +10940,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 0 + position: 3 + wave: 0 buildingLevel: 0 --- !u!1 &1691811517 GameObject: @@ -11380,7 +11400,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 0 + position: 4 + wave: 0 buildingLevel: 0 --- !u!1 &1765962106 GameObject: @@ -11966,7 +11987,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 1 + position: 2 + wave: 1 buildingLevel: 0 --- !u!1 &1842952264 GameObject: @@ -12143,7 +12165,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 1 - lineCount: 3 + position: 0 + wave: 3 buildingLevel: 1 --- !u!114 &1886491696 MonoBehaviour: @@ -12582,7 +12605,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 4 + position: 4 + wave: 4 buildingLevel: 0 --- !u!1 &1933741026 GameObject: @@ -12806,7 +12830,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: isProduction: 0 - lineCount: 4 + position: 1 + wave: 4 buildingLevel: 0 --- !u!1 &1960064590 GameObject: diff --git a/Client/Assets/1_Script/Info/BuildingCtrl.cs b/Client/Assets/1_Script/Info/BuildingCtrl.cs index 35785675..363da11d 100644 --- a/Client/Assets/1_Script/Info/BuildingCtrl.cs +++ b/Client/Assets/1_Script/Info/BuildingCtrl.cs @@ -6,7 +6,8 @@ using UnityEngine.UI; public class BuildingCtrl : MonoBehaviour { public bool isProduction; - public int lineCount; + public int position; + public int wave; public int buildingLevel; UnitCtrl unitInfo; @@ -81,7 +82,7 @@ public class BuildingCtrl : MonoBehaviour return; } PlayCtrl.Instance.TextUpdate(-unitInfo.unit.buy[buildingLevel]); - PlayCtrl.Instance.player.buildings[lineCount].units.Add(unitInfo); + PlayCtrl.Instance.player.buildings[wave].level[position - 1] = buildingLevel + 1; } else { if(500 * buildingLevel > PlayCtrl.Instance.money) @@ -90,7 +91,7 @@ public class BuildingCtrl : MonoBehaviour return; } PlayCtrl.Instance.TextUpdate(-500 * buildingLevel); - PlayCtrl.Instance.player.addMoney[lineCount] += 100; + PlayCtrl.Instance.player.addMoney[wave] += 100; } buildingLevel++; } @@ -115,11 +116,12 @@ public class BuildingCtrl : MonoBehaviour buildingLevel = 0; } - public void NewBuilding(UnitCtrl unitInfo, Sprite unitImg ) + public void NewBuilding(UnitCtrl unitInfo, Sprite unitImg) { this.unitInfo = unitInfo; img.sprite = unitImg; img.color = Color.white; + PlayCtrl.Instance.player.buildings[wave].units[position - 1] = unitInfo; LevelUp(); } } diff --git a/Client/Assets/1_Script/Info/BuildingInfo.cs b/Client/Assets/1_Script/Info/BuildingInfo.cs index 03c86488..73a944e7 100644 --- a/Client/Assets/1_Script/Info/BuildingInfo.cs +++ b/Client/Assets/1_Script/Info/BuildingInfo.cs @@ -4,12 +4,13 @@ using UnityEngine; public class BuildingInfo { - public List units = new List(); + public UnitCtrl[] units; - public int level; + public int[] level; public BuildingInfo() { - level = 1; + level = new int[4] { 0, 0, 0, 0 }; + units = new UnitCtrl[4]; } } diff --git a/Client/Assets/1_Script/Info/SummonsUnit.cs b/Client/Assets/1_Script/Info/SummonsUnit.cs index 810aef34..51151009 100644 --- a/Client/Assets/1_Script/Info/SummonsUnit.cs +++ b/Client/Assets/1_Script/Info/SummonsUnit.cs @@ -35,17 +35,6 @@ public class SummonsUnit : MonoBehaviour } else PlayCtrl.Instance.player = this; - - ////Å×½ºÆ®¿ë - //if (isEnemy) - //{ - // List units = new List(); - // for (int m = 0; m < 5; m++) - // { - // units.Add(Statics.units["AxeGoblin"].GetComponent()); - // } - // buildings[0].units = units; - //} } public void Summons(int count) @@ -55,17 +44,18 @@ public class SummonsUnit : MonoBehaviour if (buildingInfo.units == null) return; else - listCount = buildingInfo.units.Count; + listCount = buildingInfo.units.Length; for (int n = 0; n < listCount; n++) { - for(int m = 0; m < buildingInfo.level; m++) + for(int m = 0; m < buildingInfo.level[n]; m++) { float pos = Random.Range(-3.7f, -0.3f); if (isEnemy) //Àû¼Òȯ - Instantiate(buildingInfo.units[n].gameObject, new Vector3(Random.Range(44.0f, 46.0f), pos, pos + 3.8f), Quaternion.identity).GetComponent().UnitBonusSet(isEnemy, buildingInfo.level); + Instantiate(buildingInfo.units[n].gameObject, new Vector3(Random.Range(44.0f, 46.0f), pos, pos + 3.8f), Quaternion.identity).GetComponent().UnitBonusSet(isEnemy, buildingInfo.level[n]); else //¾Æ±º À¯´Ö ¼Òȯ - Instantiate(buildingInfo.units[n].gameObject, new Vector3(Random.Range(-44.0f, -46.0f), pos, pos + 3.8f), Quaternion.identity).GetComponent().UnitBonusSet(isEnemy, buildingInfo.level); + Instantiate(buildingInfo.units[n].gameObject, new Vector3(Random.Range(-44.0f, -46.0f), pos, pos + 3.8f), Quaternion.identity).GetComponent().UnitBonusSet(isEnemy, buildingInfo.level[n]); + } } @@ -80,9 +70,16 @@ public class SummonsUnit : MonoBehaviour List ai = Statics.excelDatas.GamestageAIList(Statics.chapter, stage); for(int n = 0; n < ai.Count; n++) { - buildings[ai[n].wave].units.Add(Statics.units[ai[n].unit].GetComponent()); - //if (ai[n].command.Equals(eCommand.add)) - //units.Add(); + switch (ai[n].command) + { + case eCommand.add: + buildings[ai[n].wave].units[ai[n].position - 1] = Statics.stringUnits[ai[n].unit].GetComponent(); + buildings[ai[n].wave].level[ai[n].position - 1]++; + break; + case eCommand.upgrade: + buildings[ai[n].wave].level[ai[n].position - 1]++; + break; + } } } } diff --git a/Client/Assets/1_Script/Info/UnitCtrl.cs b/Client/Assets/1_Script/Info/UnitCtrl.cs index 5b9748bb..b89988b3 100644 --- a/Client/Assets/1_Script/Info/UnitCtrl.cs +++ b/Client/Assets/1_Script/Info/UnitCtrl.cs @@ -10,6 +10,7 @@ public class UnitCtrl : MonoBehaviour public Sprite unitSprite; bool isHomeAttack; public BoxCollider2D[] components; + public long tableIndex; List enemyUnits; @@ -19,14 +20,18 @@ public class UnitCtrl : MonoBehaviour bool isDie = false; - public void DataSet(UnitData ud) + public void DataSet(long tableIndex) { - unit = new UnitInfo(ud); + //À̰÷Àº ListÀ¯´Ö¿¡°Ô ¼¼ÆÃµÊ + this.tableIndex = tableIndex; + unit.UnitSet(Statics.excelDatas.unitData[tableIndex]); } public void UnitBonusSet(bool isEnemy, int unitLevel) { + //À̰÷Àº »ý¼ºµÈ À¯´Ö¿¡°Ô ¼¼ÆÃµÊ this.isEnemy = isEnemy; + unit.UnitSet(Statics.excelDatas.unitData[tableIndex]); unit.UnitBonusSet(new UnitBonus(unitLevel, new int[0], 0, 0)); } diff --git a/Client/Assets/1_Script/Info/UnitInfo.cs b/Client/Assets/1_Script/Info/UnitInfo.cs index 2436cc42..34a406ce 100644 --- a/Client/Assets/1_Script/Info/UnitInfo.cs +++ b/Client/Assets/1_Script/Info/UnitInfo.cs @@ -1,4 +1,5 @@ using System; +using System.Diagnostics; [Serializable] public class UnitInfo @@ -25,7 +26,7 @@ public class UnitInfo UnitBonus unitBonus; - public UnitInfo(UnitData ud) + public void UnitSet(UnitData ud) { _name = ud.name; _maxHp = ud.hp; @@ -49,7 +50,7 @@ public class UnitBonus //1 > 1.12 > 1.272 > 1.439 > 1.643 int _level; - public int level { get { return level; } } + public int level { get { return _level; } } public float levelBonus { get { switch (_level) { diff --git a/Client/Assets/1_Script/MainCtrl.cs b/Client/Assets/1_Script/MainCtrl.cs index 20a6b3cd..a7746ea7 100644 --- a/Client/Assets/1_Script/MainCtrl.cs +++ b/Client/Assets/1_Script/MainCtrl.cs @@ -1,5 +1,6 @@ using UnityEngine; using TMPro; +using System.Collections.Generic; public class MainCtrl : MonoBehaviour { @@ -116,12 +117,25 @@ public class MainCtrl : MonoBehaviour resp.Request(req, (data) => { //·Î±×ÀÎ ¼º°ø½Ã - PlayerPrefs.SetString("uuid",data.uuid); - GameManager.Instance.NextScene(GameManager.eScene.Game); + if(data.status.Equals(200)) + { + PlayerPrefs.SetString("uuid", data.uuid); + List units = data.deck_unit; + foreach (DeckUnitInfo item in units) + { + Statics.deckUnit.Add(item.id, item); + } + Statics.leader = data.leader; + GameManager.Instance.NextScene(GameManager.eScene.Game); + } + else + { + PlayerPrefs.SetString("uuid", ""); + Awake(); + } }, () => { - PlayerPrefs.SetString("uuid", ""); - Awake(); + }); diff --git a/Client/Assets/1_Script/PlayCtrl.cs b/Client/Assets/1_Script/PlayCtrl.cs index e3052104..0829db5b 100644 --- a/Client/Assets/1_Script/PlayCtrl.cs +++ b/Client/Assets/1_Script/PlayCtrl.cs @@ -19,7 +19,7 @@ public class PlayCtrl : SingletonMonoBehaviour public GameObject newBuildingUI; public GameObject buildingLevelupUI; public GameObject backButton; - public UnitCtrl[] units; + UnitCtrl[] units; public TMP_Text buyText; public TMP_Text sellText; public TMP_Text moneyText; @@ -34,10 +34,6 @@ public class PlayCtrl : SingletonMonoBehaviour public int money; - //¼±ÅÃµÈ uiÀÇ Á¤º¸¸¦ ÀúÀåÇÒ ¼ö ÀÖ°Ô ¸¸µé±â. - //·¹º§¾÷ ui¸¸µé±â - //backbuttonÀ» ´©¸£¸é µÑ´Ù ²¨Áö°Ô ¸¸µé±â. - protected override void OnAwake() { summons = 0.1f; @@ -47,7 +43,17 @@ public class PlayCtrl : SingletonMonoBehaviour moneyText.text = money.ToString(); isEndGame = false; delay = 0.0f; - for(int n = 0; n < unitSpriteButton.Length; n++) + units = new UnitCtrl[9]; + units[0] = Statics.intUnits[Statics.deckUnit[Statics.leader[0].deck_unit0_id].unit_id].GetComponent(); + units[1] = Statics.intUnits[Statics.deckUnit[Statics.leader[0].deck_unit1_id].unit_id].GetComponent(); + units[2] = Statics.intUnits[Statics.deckUnit[Statics.leader[0].deck_unit2_id].unit_id].GetComponent(); + units[3] = Statics.intUnits[Statics.deckUnit[Statics.leader[0].deck_unit3_id].unit_id].GetComponent(); + units[4] = Statics.intUnits[Statics.deckUnit[Statics.leader[0].deck_unit4_id].unit_id].GetComponent(); + units[5] = Statics.intUnits[Statics.deckUnit[Statics.leader[0].deck_unit5_id].unit_id].GetComponent(); + units[6] = Statics.intUnits[Statics.deckUnit[Statics.leader[0].deck_unit6_id].unit_id].GetComponent(); + units[7] = Statics.intUnits[Statics.deckUnit[Statics.leader[0].deck_unit7_id].unit_id].GetComponent(); + units[8] = Statics.intUnits[Statics.deckUnit[Statics.leader[0].deck_unit8_id].unit_id].GetComponent(); + for (int n = 0; n < unitSpriteButton.Length; n++) { unitSpriteButton[n].sprite = units[n].unitSprite; unitTextButton[n].text = units[n].unit.buy[0].ToString(); diff --git a/Client/Assets/1_Script/System/GameManager.cs b/Client/Assets/1_Script/System/GameManager.cs index 8460e2a9..54fc5e29 100644 --- a/Client/Assets/1_Script/System/GameManager.cs +++ b/Client/Assets/1_Script/System/GameManager.cs @@ -44,14 +44,14 @@ public class GameManager : DontDestroy private void UnitDataSet() { - Statics.units = new Dictionary(); foreach (var data in Statics.excelDatas.unitData) { GameObject obj = Resources.Load($"Unit/{data.Value.name}"); if (obj != null) { - obj.GetComponent().DataSet(data.Value); - Statics.units.Add(data.Value.name, obj); + obj.GetComponent().DataSet(data.Key); + Statics.stringUnits.Add(data.Value.name, obj); + Statics.intUnits.Add(data.Value.index, obj); } } diff --git a/Client/Assets/1_Script/System/Http/Protocol.cs b/Client/Assets/1_Script/System/Http/Protocol.cs index 32428bad..5fc008c8 100644 --- a/Client/Assets/1_Script/System/Http/Protocol.cs +++ b/Client/Assets/1_Script/System/Http/Protocol.cs @@ -1,10 +1,11 @@ using BestHTTP; using Newtonsoft.Json; using System; +using System.Collections.Generic; public enum Protocol { - //0~100 Å×½ºÆ®¿ë ÇÁ·ÎÅäÄÝ + //0~100 Àӽà ÇÁ·ÎÅäÄÝ Test = 0, AddUser = 1, @@ -13,7 +14,7 @@ public enum Protocol Downlode = 100,//±âȹ µ¥ÀÌÅÍ ´Ù¿î·Îµå - Login = 101,//±âȹ µ¥ÀÌÅÍ ´Ù¿î·Îµå + Login = 101,//À¯Àú ·Î±×ÀÎ } #region 100 : Downlode @@ -58,10 +59,35 @@ public class LoginResp : Request private Protocol protocol = Protocol.Login; public string uuid { get; set; } public string nickname { get; set; } + public List deck_unit { get; set; } + public List leader { get; set; } public void Request(LoginReq loginReq, Action onRequestFinished, Action errorRequestFinished) { CreateRequest(protocol, onRequestFinished, loginReq, HTTPMethods.Post, errorRequestFinished); } } + +public class DeckUnitInfo +{ + public int id { get; set; } + public int unit_id { get; set; } + public int user_id { get; set; } +} + +public class LeaderInfo +{ + public int id { get; set; } + public int leader_id { get; set; } + public int deck_unit0_id { get; set; } + public int deck_unit1_id { get; set; } + public int deck_unit2_id { get; set; } + public int deck_unit3_id { get; set; } + public int deck_unit4_id { get; set; } + public int deck_unit5_id { get; set; } + public int deck_unit6_id { get; set; } + public int deck_unit7_id { get; set; } + public int deck_unit8_id { get; set; } + public int user_id { get; set; } +} #endregion \ No newline at end of file diff --git a/Client/Assets/1_Script/System/Http/Request.cs b/Client/Assets/1_Script/System/Http/Request.cs index be5777c4..92417a14 100644 --- a/Client/Assets/1_Script/System/Http/Request.cs +++ b/Client/Assets/1_Script/System/Http/Request.cs @@ -35,10 +35,8 @@ public class Request || string.IsNullOrEmpty(response.DataAsText) //¼­¹ö¿¡¼­ ¹Ýȯ µ¥ÀÌÅÍ ¾øÀ½ || response.DataAsText.Contains("error")) //¼­¹ö¿¡¼­ ó¸® Áß ¿¡·¯ ¹Ýȯ { - //Protocols.Error error = JsonConvert.DeserializeObject(response.DataAsText); Debug.LogError("status : " + response.StatusCode); - //Debug.LogError("error : " + error.error); - //Debug.LogError("error_description : " + error.error_description); + if (errorRequestFinished != null) { errorRequestFinished(); diff --git a/Client/Assets/1_Script/System/Statics.cs b/Client/Assets/1_Script/System/Statics.cs index 2e30bee7..e461d3d6 100644 --- a/Client/Assets/1_Script/System/Statics.cs +++ b/Client/Assets/1_Script/System/Statics.cs @@ -10,7 +10,15 @@ public class Statics public static ExcelDatas excelDatas; - public static Dictionary units = new Dictionary(); + public static Dictionary stringUnits = new Dictionary(); + public static Dictionary intUnits = new Dictionary(); + //À¯Àú°¡ °®°íÀÖ´Â À¯´Öµé + public static Dictionary deckUnit = new Dictionary(); + + //À¯Àú°¡ ¼¼ÆÃÇÑ µ¦ Á¤º¸ + public static List leader; + + //À¯Àú°¡ Ç÷¹ÀÌÇÑ ÃÁÅÍ Á¤º¸ public static int chapter; }