장비창 열기,닫기 추가
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units:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_PhysicalUnit: 3
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@ -67,7 +67,7 @@ public class SummonsUnit : MonoBehaviour
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public void EnemyStageSet(int stage)
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public void EnemyStageSet(int stage)
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{
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{
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List<AI> ai = Statics.excelDatas.GamestageAIList(Statics.chapter, stage);
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List<AIData> ai = Statics.excelDatas.GamestageAIList(Statics.chapter, stage);
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for(int n = 0; n < ai.Count; n++)
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for(int n = 0; n < ai.Count; n++)
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{
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{
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switch (ai[n].command)
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switch (ai[n].command)
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@ -1,7 +1,7 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using System.Collections.Generic;
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using System.Collections.Generic;
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public class AI : Excel
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public class AIData : Excel
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{
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{
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public int index;
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public int index;
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public int chapter;
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public int chapter;
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@ -0,0 +1,28 @@
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public class EquipmentData : Excel
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{
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public int index;
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public string name;
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public ePart part;
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public int stats1;
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public int stats2;
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public int stats3;
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public int stats4;
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public override void toJson()
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{
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}
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}
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public enum ePart
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{
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Weapon = 0, //무기
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Armor, //방어구
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Shoes, //신발
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Earrings, //귀걸이
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Bracelet, //팔찌
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Ring //반지
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}
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@ -0,0 +1,11 @@
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -5,7 +5,10 @@ using System.Collections.Generic;
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public class ExcelDatas
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public class ExcelDatas
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{
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{
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public Dictionary<long, UnitData> unitData;
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public Dictionary<long, UnitData> unitData;
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public Dictionary<long, AI> ai;
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public Dictionary<long, AIData> ai;
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public Dictionary<long, LeaderData> leaderData;
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public Dictionary<long, EquipmentData> equipment;
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@ -21,9 +24,9 @@ public class ExcelDatas
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action();
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action();
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}
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}
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public List<AI> GamestageAIList(int chapter, int stage)
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public List<AIData> GamestageAIList(int chapter, int stage)
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{
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{
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List<AI> data = new List<AI>();
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List<AIData> data = new List<AIData>();
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foreach (var item in ai)
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foreach (var item in ai)
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{
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{
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if(item.Value.chapter == chapter && item.Value.stage == stage)
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if(item.Value.chapter == chapter && item.Value.stage == stage)
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@ -0,0 +1,25 @@
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using Newtonsoft.Json;
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using System.Collections.Generic;
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public class LeaderData : Excel
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{
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public int index;
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public string name;
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public string ability_list;
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public string ability_point_list;
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public int hp;
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public int attack;
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public int attack_speed;
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public int defense;
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public int move_speed;
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public List<int> ability;
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public List<int> ability_point;
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public override void toJson()
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{
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ability = JsonConvert.DeserializeObject<List<int>>(ability_list);
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ability_point = JsonConvert.DeserializeObject<List<int>>(ability_point_list);
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}
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}
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@ -0,0 +1,11 @@
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guid: e30150a001053c54ea04dc6ee48e3510
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externalObjects: {}
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defaultReferences: []
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@ -32,8 +32,8 @@ public class Request<T>
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, (request, response) => {
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, (request, response) => {
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if (response == null //알 수 없는 문제
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if (response == null //알 수 없는 문제
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|| (response.StatusCode < 200 && response.StatusCode > 299) //성공 외 반환
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|| (response.StatusCode < 200 && response.StatusCode > 299) //성공 외 반환
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|| string.IsNullOrEmpty(response.DataAsText) //서버에서 반환 데이터 없음
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|| string.IsNullOrEmpty(response.DataAsText)) //서버에서 반환 데이터 없음
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|| response.DataAsText.Contains("error")) //서버에서 처리 중 에러 반환
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//|| response.DataAsText.Contains("error")) //서버에서 처리 중 에러 반환
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{
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{
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Debug.LogError("status : " + response.StatusCode);
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Debug.LogError("status : " + response.StatusCode);
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@ -2649,7 +2649,7 @@ MonoBehaviour:
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m_ScaleFactor: 1
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m_ScaleFactor: 1
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m_ReferenceResolution: {x: 1800, y: 900}
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m_ReferenceResolution: {x: 1800, y: 900}
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m_ScreenMatchMode: 0
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m_ScreenMatchMode: 0
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m_MatchWidthOrHeight: 1
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m_MatchWidthOrHeight: 0
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m_PhysicalUnit: 3
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m_PhysicalUnit: 3
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m_FallbackScreenDPI: 96
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m_FallbackScreenDPI: 96
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m_DefaultSpriteDPI: 96
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m_DefaultSpriteDPI: 96
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