스토리모드 임시 작업
This commit is contained in:
parent
232d5e86d4
commit
76865ddec2
|
|
@ -14782,7 +14782,7 @@ RectTransform:
|
|||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 30}
|
||||
m_Pivot: {x: 0, y: 1}
|
||||
--- !u!114 &1348509583
|
||||
MonoBehaviour:
|
||||
|
|
@ -18593,7 +18593,6 @@ GameObject:
|
|||
m_Component:
|
||||
- component: {fileID: 1699950330}
|
||||
- component: {fileID: 1699950332}
|
||||
- component: {fileID: 1699950331}
|
||||
- component: {fileID: 1699950333}
|
||||
m_Layer: 5
|
||||
m_Name: StroyUi
|
||||
|
|
@ -18601,7 +18600,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &1699950330
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -18623,36 +18622,6 @@ RectTransform:
|
|||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1699950331
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1699950329}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 0.5803922}
|
||||
m_RaycastTarget: 0
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 0
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 0}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!222 &1699950332
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -0,0 +1,19 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
public class StoryPlayUiCtrl : SingletonMonoBehaviour<StoryPlayUiCtrl>
|
||||
{
|
||||
List<ScriptData> scriptDatas = new List<ScriptData>();
|
||||
bool isScript = false;
|
||||
|
||||
protected override void OnAwake()
|
||||
{
|
||||
//TODO game메니저를 확인해서 데이터가 있으면 true 없으면 바로 게임종료가 되도록 수정할것
|
||||
isScript = true;
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void SelectNextButton()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2a43250127931d8478b4a0b5e3611638
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -59,7 +59,7 @@ public class UnitCtrl : MonoBehaviour
|
|||
}
|
||||
private void Update()
|
||||
{
|
||||
if (PlayCtrl.Instance.isEndGame || _isDie)
|
||||
if (PlayCtrl.Instance.isEndGame || _isDie || PlayCtrl.Instance.isStop)
|
||||
return;
|
||||
delay -= Time.deltaTime;
|
||||
if (delay > 0)
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
|
|||
public SummonsUnit player;
|
||||
public SummonsUnit enemy;
|
||||
public BuildingCtrl buildingCtrl;
|
||||
public bool isStop;
|
||||
public bool isEndGame;
|
||||
private float delay;
|
||||
|
||||
|
|
@ -44,6 +45,7 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
|
|||
money = 0;
|
||||
moneyText.text = money.ToString();
|
||||
isEndGame = false;
|
||||
isStop = false;
|
||||
delay = 0.0f;
|
||||
units = new UnitCtrl[9];
|
||||
units[0] = Statics.longUnits[Statics.itemManager.box.FindDeckUnitInfo(Statics.deck_info[0].deck_unit0_id).unit_data_id].GetComponent<UnitCtrl>();
|
||||
|
|
@ -77,6 +79,10 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
|
|||
}
|
||||
private void Update()
|
||||
{
|
||||
if (isStop)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (isEndGame)
|
||||
{
|
||||
delay += Time.deltaTime;
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue