장비 장착 시스템 작업
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@ -13,7 +13,7 @@ public class ItemPrefab : MonoBehaviour
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public void SetData(Equipment equipment)
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{
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this.equipment = equipment;
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equipmentData = Statics.excelDatas.equipmentData[equipment.equip_unit];
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equipmentData = Statics.excelDatas.equipmentData[equipment.equipment_data_id];
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image.sprite = Statics.stringIcons[equipmentData.name];
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}
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}
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@ -125,6 +125,10 @@ public class MainCtrl : MonoBehaviour
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{
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Statics.deckUnit.Add(item.id, item);
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}
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foreach(var item in data.dynamic_data)
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{
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Statics.dynamic.Add(item.name, item.value);
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}
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Statics.deck_info = data.deck_info;
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Statics.equipment = data.equipment;
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GameManager.Instance.NextScene(GameManager.eScene.Game);
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@ -59,6 +59,7 @@ public class LoginResp : Request<LoginResp>
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private Protocol protocol = Protocol.Login;
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public string uuid { get; set; }
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public string nickname { get; set; }
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public List<DynamicData> dynamic_data { get; set; }
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public List<DeckUnitInfo> deck_unit { get; set; }
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public List<DeckInfo> deck_info { get; set; }
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public List<Equipment> equipment { get; set; }
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@ -69,11 +70,26 @@ public class LoginResp : Request<LoginResp>
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}
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}
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public class DynamicData
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{
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public int id { get; set; }
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public string name { get; set; }
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public string value { get; set; }
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}
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public class DeckUnitInfo
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{
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public int id { get; set; }
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public int unit_id { get; set; }
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public int user_id { get; set; }
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public int equip0 { get; set; }
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public int equip1 { get; set; }
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public int equip2 { get; set; }
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public int equip3 { get; set; }
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public int equip4 { get; set; }
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public int equip5 { get; set; }
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public int level { get; set; }
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public int exp { get; set; }
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}
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public class Equipment
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@ -82,6 +98,7 @@ public class Equipment
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public int unit_id { get; set; }
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public int equip_unit { get; set; }
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public int rand_stats { get; set; }
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public int equipment_data_id { get; set; }
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}
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public class DeckInfo
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@ -1,8 +1,5 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class SelectWindows : SingletonMonoBehaviour<SelectWindows>
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{
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@ -1,6 +1,3 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@ -17,6 +17,7 @@ public class Statics
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public static Dictionary<string, Sprite> stringIcons = new Dictionary<string, Sprite>();
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//서버에서 내려주는 데이터들
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public static Dictionary<string, string> dynamic = new Dictionary<string, string>();
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public static Dictionary<int, DeckUnitInfo> deckUnit = new Dictionary<int, DeckUnitInfo>();
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//유저가 세팅한 덱 정보
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@ -10,12 +10,19 @@ public class UnitPrefab : MonoBehaviour
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UnitData unitData;
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GameObject unit;
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UnitCtrl unitCtrl;
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DeckUnitInfo deckUnitInfo;
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public void SetData(DeckUnitInfo deckUnitInfo)
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{
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this.deckUnitInfo = deckUnitInfo;
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unitData = Statics.excelDatas.unitData[deckUnitInfo.unit_id];
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unit = Statics.stringUnits[unitData.name];
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unitCtrl = unit.GetComponent<UnitCtrl>();
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image.sprite = unitCtrl.unitSprite;
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}
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public void SelectUnit()
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{
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UnitSetUiCtrl.Instance.StatusSet(unitData, deckUnitInfo);
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}
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}
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@ -1,8 +1,24 @@
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class UnitSetUiCtrl : MonoBehaviour
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public class UnitSetUiCtrl : SingletonMonoBehaviour<UnitSetUiCtrl>
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{
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[SerializeField] TMP_Text name;
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[SerializeField] TMP_Text attribute;
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[SerializeField] TMP_Text hp;
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[SerializeField] TMP_Text defense;
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[SerializeField] TMP_Text attack;
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[SerializeField] TMP_Text defensePenetration;
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[SerializeField] TMP_Text attackSpeed;
|
||||
[SerializeField] TMP_Text moveSpeed;
|
||||
[SerializeField] TMP_Text critical;
|
||||
[SerializeField] TMP_Text criticalDamage;
|
||||
[SerializeField] TMP_Text damageReduction;
|
||||
|
||||
[SerializeField] TMP_Text level;
|
||||
[SerializeField] TMP_Text maxLevel;
|
||||
|
||||
[SerializeField] GameObject itemPrefab;
|
||||
[SerializeField] Transform itemContent;
|
||||
[SerializeField] GameObject unitPrefab;
|
||||
|
|
@ -20,8 +36,9 @@ public class UnitSetUiCtrl : MonoBehaviour
|
|||
List<ItemPrefab> onItemPrefabList;
|
||||
List<UnitPrefab> onUnitPrefabList;
|
||||
|
||||
private void Awake()
|
||||
protected override void OnAwake()
|
||||
{
|
||||
maxLevel.text = Statics.dynamic["maxLevel"];
|
||||
onItemPrefabList = new List<ItemPrefab>();
|
||||
onUnitPrefabList = new List<UnitPrefab>();
|
||||
itemPrefabList = new GameObjectPool<ItemPrefab>(5, () =>
|
||||
|
|
@ -46,6 +63,9 @@ public class UnitSetUiCtrl : MonoBehaviour
|
|||
onItemPrefabList.Clear();
|
||||
foreach (var item in Statics.equipment)
|
||||
{
|
||||
//ÀåÂøµÈ ¾ÆÀÌÅÛ ½ºÅµ
|
||||
if (item.equip_unit != 0)
|
||||
continue;
|
||||
ItemPrefab prefab = itemPrefabList.pop();
|
||||
prefab.SetData(item);
|
||||
prefab.gameObject.SetActive(true);
|
||||
|
|
@ -59,6 +79,7 @@ public class UnitSetUiCtrl : MonoBehaviour
|
|||
prefab.gameObject.SetActive(true);
|
||||
onUnitPrefabList.Add(prefab);
|
||||
}
|
||||
onUnitPrefabList[0].SelectUnit();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
|
|
@ -103,4 +124,20 @@ public class UnitSetUiCtrl : MonoBehaviour
|
|||
objEquipment.SetActive(false);
|
||||
objDeck.SetActive(false);
|
||||
}
|
||||
|
||||
public void StatusSet(UnitData unitData, DeckUnitInfo deckUnitInfo)
|
||||
{
|
||||
level.text = deckUnitInfo.level.ToString();
|
||||
name.text = unitData.name;
|
||||
attribute.text = "None";
|
||||
hp.text = (unitData.hp).ToString();
|
||||
defense.text = (unitData.defense).ToString();
|
||||
attack.text = (unitData.attack).ToString();
|
||||
defensePenetration.text = "0%";
|
||||
attackSpeed.text = (unitData.attack_speed).ToString();
|
||||
moveSpeed.text = (unitData.move_speed).ToString();
|
||||
critical.text = "0%";
|
||||
criticalDamage.text = "50%";
|
||||
damageReduction.text = "0%";
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@ GameObject:
|
|||
- component: {fileID: 203990141783548481}
|
||||
- component: {fileID: 4685290738526370478}
|
||||
- component: {fileID: 7437585731462741064}
|
||||
- component: {fileID: 2015982223014234570}
|
||||
m_Layer: 5
|
||||
m_Name: Unit
|
||||
m_TagString: Untagged
|
||||
|
|
@ -90,6 +91,62 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
image: {fileID: 408122529383440926}
|
||||
--- !u!114 &2015982223014234570
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6262298531716698382}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_WrapAround: 0
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 0
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_SelectedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_SelectedTrigger: Selected
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 4685290738526370478}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 7437585731462741064}
|
||||
m_TargetAssemblyTypeName: UnitPrefab, Assembly-CSharp
|
||||
m_MethodName: SelectUnit
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
--- !u!1 &8937056069279271503
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
Loading…
Reference in New Issue