데일리 상품 반환 세팅

This commit is contained in:
김판돌 2024-03-14 21:24:48 +09:00
parent fddcbfa695
commit 512632fdc9
2 changed files with 24 additions and 3 deletions

View File

@ -133,7 +133,11 @@ public class MainCtrl : MonoBehaviour
Statics.gold = data.gold; Statics.gold = data.gold;
Statics.cash = data.cash; Statics.cash = data.cash;
if(data.new_user) //신규 유저
GameManager.Instance.NextScene(GameManager.eScene.Play);
else
GameManager.Instance.NextScene(GameManager.eScene.Game); GameManager.Instance.NextScene(GameManager.eScene.Game);
} }
else else
{ {

View File

@ -67,12 +67,14 @@ public class LoginResp : Request<LoginResp>
public string nickname { get; set; } public string nickname { get; set; }
public ulong gold { get; set; } public ulong gold { get; set; }
public ulong cash { get; set; } public ulong cash { get; set; }
public bool new_user { get; set; }
public List<DynamicData> dynamic_data { get; set; } public List<DynamicData> dynamic_data { get; set; }
public List<DeckUnitInfo> deck_unit { get; set; } public List<DeckUnitInfo> deck_unit { get; set; }
public List<DeckInfo> deck_info { get; set; } public List<DeckInfo> deck_info { get; set; }
public List<Equipment> equipment { get; set; } public List<Equipment> equipment { get; set; }
public List<ConsumableItem> consumableItem { get; set; } public List<ConsumableItem> consumable_item { get; set; }
public List<EtcItem> etcItem { get; set; } public List<EtcItem> etc_item { get; set; }
public List<ResetShopItem> reset_shop_item { get; set; }
public void Request(LoginReq loginReq, Action<LoginResp> onRequestFinished, Action errorRequestFinished) public void Request(LoginReq loginReq, Action<LoginResp> onRequestFinished, Action errorRequestFinished)
{ {
@ -302,3 +304,18 @@ public class EtcItem
public int count { get; set; } public int count { get; set; }
} }
public class ResetShopItem
{
public long id { get; set; }
public long reset_shop_item_data_id { get; set; }
public string name { get; set; }
public long shop_index { get; set; }
public eBuyType buy_type { get; set; }
public int buy { get; set; }
public long reward { get; set; }
public int buy_count { get; set; }
public int count { get; set; }
public DateTime end_date { get; set; }
}