누락된 업데이트 재업로드
This commit is contained in:
parent
92a4999b1c
commit
47eb0679bd
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@ -571,6 +571,8 @@ MonoBehaviour:
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slider: {fileID: 1420928031}
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anim: {fileID: 2078404821}
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unit: {fileID: 1056691736844118, guid: e1d051ae38295a04a96d0ad555c11500, type: 3}
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player: {fileID: 0}
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enemy: {fileID: 0}
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--- !u!1 &87469833
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GameObject:
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m_ObjectHideFlags: 0
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@ -1190,6 +1192,7 @@ GameObject:
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m_Component:
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- component: {fileID: 317772269}
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- component: {fileID: 317772270}
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- component: {fileID: 317772271}
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m_Layer: 0
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m_Name: MyBase
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m_TagString: Untagged
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@ -1264,6 +1267,20 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!114 &317772271
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 317772268}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: cafe624fe74cb1b4c9c85fb6325c9c87, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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isEnemy: 0
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unit: {fileID: 0}
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--- !u!1 &397872210
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GameObject:
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m_ObjectHideFlags: 0
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@ -4021,6 +4038,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1578748161}
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- component: {fileID: 1578748162}
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- component: {fileID: 1578748163}
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m_Layer: 0
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m_Name: EnemyBase
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m_TagString: Untagged
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@ -4095,6 +4113,20 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!114 &1578748163
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1578748160}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: cafe624fe74cb1b4c9c85fb6325c9c87, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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isEnemy: 1
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unit: {fileID: 3138165653453361519, guid: e1d051ae38295a04a96d0ad555c11500, type: 3}
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--- !u!1 &1599027060
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GameObject:
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m_ObjectHideFlags: 0
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@ -11,6 +11,7 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
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public Slider slider;
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float summons;
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int stage;
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public Animator anim;
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@ -23,6 +24,7 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
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{
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summons = 0.1f;
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slider.value = 0;
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stage = 0;
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}
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public void MoveCamera(float move)
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@ -51,6 +53,7 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
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{
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slider.value -= 1;
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summons = 0.1f;
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stage++;
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}
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if (summons < slider.value)
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{
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@ -3,7 +3,7 @@
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--- !u!19 &1
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Physics2DSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 4
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serializedVersion: 6
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m_Gravity: {x: 0, y: -9.81}
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m_DefaultMaterial: {fileID: 0}
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m_VelocityIterations: 8
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@ -38,19 +38,11 @@ Physics2DSettings:
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m_IslandSolverJointCostScale: 10
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m_IslandSolverBodiesPerJob: 50
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m_IslandSolverContactsPerJob: 50
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m_AutoSimulation: 1
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m_SimulationMode: 0
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m_QueriesHitTriggers: 1
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m_QueriesStartInColliders: 1
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m_CallbacksOnDisable: 1
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m_ReuseCollisionCallbacks: 1
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m_AutoSyncTransforms: 0
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m_AlwaysShowColliders: 0
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m_ShowColliderSleep: 1
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m_ShowColliderContacts: 0
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m_ShowColliderAABB: 0
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m_ContactArrowScale: 0.2
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m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
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m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
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m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
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m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_GizmoOptions: 10
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffff7fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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@ -6,7 +6,7 @@ QualitySettings:
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serializedVersion: 5
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m_CurrentQuality: 5
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m_QualitySettings:
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- serializedVersion: 2
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- serializedVersion: 3
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name: Very Low
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pixelLightCount: 0
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shadows: 0
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@ -18,17 +18,21 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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blendWeights: 1
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textureQuality: 1
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skinWeights: 1
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globalTextureMipmapLimit: 1
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textureMipmapLimitSettings: []
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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useLegacyDetailDistribution: 1
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vSyncCount: 0
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realtimeGICPUUsage: 25
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lodBias: 0.3
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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@ -40,8 +44,18 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 3
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name: Low
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pixelLightCount: 0
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shadows: 0
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@ -53,17 +67,21 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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blendWeights: 2
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textureQuality: 0
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skinWeights: 2
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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useLegacyDetailDistribution: 1
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vSyncCount: 0
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realtimeGICPUUsage: 25
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lodBias: 0.4
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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@ -75,8 +93,18 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 3
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name: Medium
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pixelLightCount: 1
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shadows: 1
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@ -88,17 +116,21 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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blendWeights: 2
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textureQuality: 0
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skinWeights: 2
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 1
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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useLegacyDetailDistribution: 1
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vSyncCount: 1
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realtimeGICPUUsage: 25
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lodBias: 0.7
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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@ -110,8 +142,18 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 3
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name: High
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pixelLightCount: 2
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shadows: 2
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@ -123,17 +165,21 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 2
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textureQuality: 0
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skinWeights: 2
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 1
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antiAliasing: 0
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softParticles: 0
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softVegetation: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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useLegacyDetailDistribution: 1
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vSyncCount: 1
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realtimeGICPUUsage: 50
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lodBias: 1
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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@ -145,8 +191,18 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 3
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name: Very High
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pixelLightCount: 3
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shadows: 2
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@ -158,17 +214,21 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 4
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textureQuality: 0
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skinWeights: 4
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 2
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antiAliasing: 2
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softParticles: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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useLegacyDetailDistribution: 1
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vSyncCount: 1
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realtimeGICPUUsage: 50
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lodBias: 1.5
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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@ -180,8 +240,18 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 3
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name: Ultra
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pixelLightCount: 4
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shadows: 2
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@ -193,17 +263,21 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 4
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textureQuality: 0
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skinWeights: 4
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 2
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antiAliasing: 2
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softParticles: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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useLegacyDetailDistribution: 1
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vSyncCount: 1
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realtimeGICPUUsage: 100
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lodBias: 2
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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@ -215,7 +289,18 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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m_TextureMipmapLimitGroupNames: []
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m_PerPlatformDefaultQuality:
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Android: 2
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Lumin: 5
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@ -223,6 +308,7 @@ QualitySettings:
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Nintendo Switch: 5
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PS4: 5
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PSP2: 2
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Server: 0
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Stadia: 5
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Standalone: 5
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WebGL: 3
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@ -3,7 +3,9 @@
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--- !u!78 &1
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TagManager:
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serializedVersion: 2
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tags: []
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tags:
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- player
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- enemy
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layers:
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- Default
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- TransparentFX
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@ -12,7 +14,7 @@ TagManager:
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- Water
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- UI
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-
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-
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- Unit
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-
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-
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-
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