구매,판매 UI작업 완료
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db0d9b651a
commit
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@ -1010,6 +1010,8 @@ MonoBehaviour:
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- {fileID: 21300000, guid: 19212e068479324499fd9c2df695e1a5, type: 3}
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- {fileID: 21300000, guid: 19212e068479324499fd9c2df695e1a5, type: 3}
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- {fileID: 21300000, guid: 9a5fe966de57a3a4084292167498822b, type: 3}
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- {fileID: 21300000, guid: 9a5fe966de57a3a4084292167498822b, type: 3}
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- {fileID: 21300000, guid: b4d800f3867055b488a2005b95086ec9, type: 3}
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- {fileID: 21300000, guid: b4d800f3867055b488a2005b95086ec9, type: 3}
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buyText: {fileID: 663203141}
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sellText: {fileID: 1782769547}
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moneyText: {fileID: 13568456}
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moneyText: {fileID: 13568456}
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player: {fileID: 0}
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player: {fileID: 0}
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enemy: {fileID: 0}
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enemy: {fileID: 0}
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@ -2646,7 +2648,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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isEnemy: 0
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isEnemy: 0
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campHp: 0
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campHp: 0
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unit: {fileID: 3138165653453361519, guid: e1d051ae38295a04a96d0ad555c11500, type: 3}
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addMoney:
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--- !u!61 &317772272
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--- !u!61 &317772272
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BoxCollider2D:
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -8010,7 +8012,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &1396764733
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--- !u!224 &1396764733
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -9274,7 +9276,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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isEnemy: 1
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isEnemy: 1
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campHp: 0
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campHp: 0
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unit: {fileID: 3138165653453361519, guid: e1d051ae38295a04a96d0ad555c11500, type: 3}
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addMoney:
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--- !u!61 &1578748164
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--- !u!61 &1578748164
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BoxCollider2D:
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -10622,7 +10624,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1785205478
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--- !u!224 &1785205478
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -33,6 +33,13 @@ public class BuildingCtrl : MonoBehaviour
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{
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{
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if(isProduction || buildingLevel != 0)//생산건물 이거나 일반건물 레벨업
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if(isProduction || buildingLevel != 0)//생산건물 이거나 일반건물 레벨업
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{
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{
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int sell = 0;
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for (int n = 0; n < buildingLevel; n++)
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{
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sell += unitInfo.unit.buy[n];
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}
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sell /= 3;
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PlayCtrl.Instance.LevelupBuyAndSellText(unitInfo.unit.buy[buildingLevel], sell);
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PlayCtrl.Instance.buildingLevelupUI.SetActive(true);
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PlayCtrl.Instance.buildingLevelupUI.SetActive(true);
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PlayCtrl.Instance.newBuildingUI.SetActive(false);
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PlayCtrl.Instance.newBuildingUI.SetActive(false);
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PlayCtrl.Instance.backButton.SetActive(true);
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PlayCtrl.Instance.backButton.SetActive(true);
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@ -23,6 +23,8 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
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public GameObject backButton;
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public GameObject backButton;
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public UnitCtrl[] units;
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public UnitCtrl[] units;
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public Sprite[] unitImages;
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public Sprite[] unitImages;
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public TMP_Text buyText;
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public TMP_Text sellText;
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public TMP_Text moneyText;
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public TMP_Text moneyText;
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public SummonsUnit player;
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public SummonsUnit player;
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@ -116,6 +118,12 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
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uiExit();
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uiExit();
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}
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}
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public void LevelupBuyAndSellText(int buy, int sell)
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{
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buyText.text = $"강화({buy})";
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sellText.text = $"건물 제거({sell})";
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}
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public void TextUpdate(int addMoney)
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public void TextUpdate(int addMoney)
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{
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{
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if (money != int.Parse(moneyText.text))
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if (money != int.Parse(moneyText.text))
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@ -130,8 +138,8 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
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}
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}
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/*
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/*
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필요 작업사항
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필요 작업사항
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1. 유닛 생성 자원
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//1. 유닛 생성 자원
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2. 강화 조건 정하기
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//2. 강화 조건 정하기
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3. 건물 철거 반환자원 조건 정하기
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//3. 건물 철거 반환자원 조건 정하기
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4. UI적용
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4. UI적용
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*/
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*/
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