게임 한사이클 50% 완료

This commit is contained in:
김판돌 2023-11-02 08:56:09 +09:00
parent bed3f2d9fd
commit 42e61f4d81
4 changed files with 29 additions and 4 deletions

View File

@ -1,6 +1,5 @@
using MEC;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
@ -55,6 +54,7 @@ public class BuildingCtrl : MonoBehaviour
Debug.Log("건물이 최대 레벨 입니다.");
return;
}
PlayCtrl.Instance.player.buildings[lineCount].units.Add(unitInfo);
buildingLevel++;
}
@ -76,6 +76,6 @@ public class BuildingCtrl : MonoBehaviour
this.unitInfo = unitInfo;
img.sprite = unitImg;
img.color = Color.white;
buildingLevel++;
LevelUp();
}
}

View File

@ -5,6 +5,7 @@ public class SummonsUnit : MonoBehaviour
{
public bool isEnemy;
public List<BuildingInfo> buildings;
public int campHp;
//테스트용도
public UnitCtrl unit;
@ -12,7 +13,7 @@ public class SummonsUnit : MonoBehaviour
private void Awake()
{
buildings = new List<BuildingInfo>();
campHp = 500;
buildings.Add(new BuildingInfo());
buildings.Add(new BuildingInfo());
buildings.Add(new BuildingInfo());

View File

@ -29,6 +29,8 @@ public class UnitCtrl : MonoBehaviour
}
private void Update()
{
if (PlayCtrl.Instance.isEndGame)
return;
delay -= Time.deltaTime;
if (delay > 0)
return;
@ -37,7 +39,22 @@ public class UnitCtrl : MonoBehaviour
if (enemyUnits.Count == 0)
{
anim.SetTrigger("att");
Debug.Log("캠프 공격");
if (isEnemy)
{
PlayCtrl.Instance.player.campHp -= unit.attack;
if(PlayCtrl.Instance.player.campHp <= 0)
{
PlayCtrl.Instance.isEndGame = true;
}
}
else
{
PlayCtrl.Instance.enemy.campHp -= unit.attack;
if (PlayCtrl.Instance.enemy.campHp <= 0)
{
PlayCtrl.Instance.isEndGame = true;
}
}
delay = unit.attackSpeed;
}
else

View File

@ -26,6 +26,7 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
public SummonsUnit player;
public SummonsUnit enemy;
public BuildingCtrl buildingCtrl;
public bool isEndGame;
//선택된 ui의 정보를 저장할 수 있게 만들기.
//레벨업 ui만들기
@ -36,6 +37,7 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
summons = 0.1f;
slider.value = 0;
stage = 0;
isEndGame = false;
uiExit();
}
@ -50,6 +52,11 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
}
private void Update()
{
if (isEndGame)
{
Debug.Log("게임종료");
return;
}
float deltaTime = Time.deltaTime;
camera.transform.position += Vector3.left * speed * deltaTime * move;
if (camera.transform.position.x < -40)