diff --git a/Client/Assets/1_Script/System/GetItemWindows.cs b/Client/Assets/1_Script/System/GetItemWindows.cs index e59963da..331bbdb3 100644 --- a/Client/Assets/1_Script/System/GetItemWindows.cs +++ b/Client/Assets/1_Script/System/GetItemWindows.cs @@ -25,7 +25,7 @@ public class GetItemWindows : SingletonMonoBehaviour { for(int n = 0; n < deckUnit.Count; n++) { - Debug.Log($"{deckUnit[n].unit_data_id}ΔΙΈ―ΕΝ {deckUnit[n].count}°³ΘΉ΅ζ!"); + Debug.Log($"{deckUnit[n].unit_data_id}ΔΙΈ―ΕΝ ΘΉ΅ζ!"); } } if (equipment != null && equipment.Count != 0) diff --git a/Client/Assets/1_Script/System/Http/Protocol.cs b/Client/Assets/1_Script/System/Http/Protocol.cs index ddca45dc..af03b3b0 100644 --- a/Client/Assets/1_Script/System/Http/Protocol.cs +++ b/Client/Assets/1_Script/System/Http/Protocol.cs @@ -220,11 +220,6 @@ public class DeckUnitInfo [JsonIgnore] public long saveExp { get; set; } public long exp { get; set; } - [JsonIgnore] - public int rating { get; set; } - [JsonIgnore] - public long saveCount { get; set; } - public long count { get; set; } public DeckUnitInfo Update(DeckUnitInfo item) { @@ -235,19 +230,14 @@ public class DeckUnitInfo this.equip4_id = item.equip4_id; this.equip5_id = item.equip5_id; this.exp = item.exp; - this.count = item.count; return this; } - public void Update(long exp, int level, long count, int rating) + public void Update(long exp, int level) { if (exp != 0) this.saveExp = exp; if (level != 0) this.level = level; - if (rating != 0) - this.rating = rating; - if (count != 0) - this.saveCount = count; } } diff --git a/Client/Assets/1_Script/System/ItemManager.cs b/Client/Assets/1_Script/System/ItemManager.cs index e9952331..2be72238 100644 --- a/Client/Assets/1_Script/System/ItemManager.cs +++ b/Client/Assets/1_Script/System/ItemManager.cs @@ -59,23 +59,14 @@ public class ItemBox { long saveExp = unit.exp; long defaultExp = 1024; - long saveCount = unit.count; - long defaultCount = 4; int level = 1; - int rating = 0; while(saveExp > defaultExp) { saveExp -= defaultExp; defaultExp = (long)(1.2f * defaultExp); level++; } - while (saveCount > defaultCount) - { - saveCount -= defaultCount; - defaultCount = 2 * defaultCount; - rating++; - } - unit.Update(saveExp, level, saveCount, rating); + unit.Update(saveExp, level); } ///