잘못된 ui세팅 버그 수정
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@ -1,3 +1,4 @@
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using MEC;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using Unity.VisualScripting;
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@ -9,6 +10,11 @@ public class ImgaeSizeSet : MonoBehaviour
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private void Start()
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private void Start()
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{
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{
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Timing.RunCoroutine(ImageSet());
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}
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private IEnumerator<float> ImageSet()
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{
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yield return Timing.WaitForSeconds(0.1f);
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RectTransform rt = gameObject.GetComponent<RectTransform>();
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RectTransform rt = gameObject.GetComponent<RectTransform>();
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RectTransform changeRt = gameObject.GetComponentsInChildren<RectTransform>()[1];
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RectTransform changeRt = gameObject.GetComponentsInChildren<RectTransform>()[1];
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float sizeSet = (rt.sizeDelta.y / 2) - 10;
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float sizeSet = (rt.sizeDelta.y / 2) - 10;
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