diff --git a/Client/Assets/1_Script/Info/UnitCtrl.cs b/Client/Assets/1_Script/Info/UnitCtrl.cs index 84e0b7ac..5c0ea89b 100644 --- a/Client/Assets/1_Script/Info/UnitCtrl.cs +++ b/Client/Assets/1_Script/Info/UnitCtrl.cs @@ -148,7 +148,6 @@ public class UnitCtrl : MonoBehaviour dmg = unit.defense + 100; } unit.hp -= (dmg - unit.defense); - Debug.Log($"{dmg - unit.defense}µ¥¹ÌÁö! {unit.hp}³²À½."); if(unit.hp <= 0) { //Àӽ÷Π»èÁ¦ÇÏ°Ô Ã³¸® ÃßÈÄ ÀçȰ¿ë ÇÒ¼ö ÀÖ°Ô Ã³¸®ÇÒ°Í diff --git a/Client/Assets/1_Script/PlayCtrl.cs b/Client/Assets/1_Script/PlayCtrl.cs index 226e5a3b..e23260d1 100644 --- a/Client/Assets/1_Script/PlayCtrl.cs +++ b/Client/Assets/1_Script/PlayCtrl.cs @@ -90,7 +90,9 @@ public class PlayCtrl : SingletonMonoBehaviour if(delay > 3.0f) { //°ÔÀÓ¾ÀÀ¸·Î À̵¿ - StoryPlayUiCtrl.Instance.EndButtle(); + //StoryPlayUiCtrl.Instance.EndButtle(); + //TODO Àӽà ó¸® + GameManager.Instance.NextScene(GameManager.eScene.Game); isStop = true; } return;