유닛 생성및 이동 추가
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parent
a6f3584157
commit
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@ -570,6 +570,7 @@ MonoBehaviour:
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speed: 10
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slider: {fileID: 1420928031}
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anim: {fileID: 2078404821}
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unit: {fileID: 1056691736844118, guid: e1d051ae38295a04a96d0ad555c11500, type: 3}
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--- !u!1 &87469833
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@ -0,0 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BuildingInfo
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{
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List<UnitCtrl> units;
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d5468f3a047111445b02b1deeaec203d
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@ -0,0 +1,16 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UnitCtrl : MonoBehaviour
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{
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public UnitInfo unit;
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public Animator anim;
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public bool isEnemy;
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private void Update()
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{
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transform.position += Vector3.left * unit.moveSpeed * Time.deltaTime * (isEnemy ? 1 : -1);
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 081ceebebdd34ff46bb169ea87919e14
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userData:
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@ -0,0 +1,12 @@
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using System;
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[Serializable]
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public class UnitInfo
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{
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public string name;
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public int hp;
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public int attack;
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//public float attackSpeed;
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public int defense;
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public float moveSpeed;
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e211206d6a55cf84281f49c398643251
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@ -14,6 +14,8 @@ public class PlayCtrl : MonoBehaviour
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public Animator anim;
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public GameObject unit;
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private void Awake()
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{
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//초기화
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@ -51,6 +53,11 @@ public class PlayCtrl : MonoBehaviour
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if(summons < slider.value)
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{
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Debug.Log("소환");
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Instantiate(unit, new Vector3(Random.Range(-44.0f,-46.0f), Random.Range(-5.0f,0.0f), 0), Quaternion.identity);
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Instantiate(unit, new Vector3(Random.Range(-44.0f,-46.0f), Random.Range(-5.0f,0.0f), 0), Quaternion.identity);
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Instantiate(unit, new Vector3(Random.Range(-44.0f,-46.0f), Random.Range(-5.0f,0.0f), 0), Quaternion.identity);
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Instantiate(unit, new Vector3(Random.Range(-44.0f,-46.0f), Random.Range(-5.0f,0.0f), 0), Quaternion.identity);
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Instantiate(unit, new Vector3(Random.Range(-44.0f,-46.0f), Random.Range(-5.0f,0.0f), 0), Quaternion.identity);
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summons += 0.2f;
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}
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