닉네임 변경 프로토콜 작업 완료
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@ -5808,7 +5808,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &432455696
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--- !u!224 &432455696
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -18,6 +18,7 @@ public enum Protocol
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EquipChange = 200,//장비 변경
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EquipChange = 200,//장비 변경
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DeckChange = 201,//장비 변경
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DeckChange = 201,//장비 변경
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NicknameChange = 202,//´Ð³×ÀÓ º¯°æ
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}
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}
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#region 100 : Downlode
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#region 100 : Downlode
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@ -193,3 +194,29 @@ public class DeckChangeResp : Request<DeckChangeResp>
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}
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}
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}
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}
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#endregion
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#endregion
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#region 202 : NicknameChange
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public class NicknameChangeReq
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{
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public string uuid { get; set; }
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public string newNickname { get; set; }
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public NicknameChangeReq(string newNickname)
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{
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this.uuid = Statics.uuid;
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this.newNickname = newNickname;
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}
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}
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public class NicknameChangeResp : Request<NicknameChangeResp>
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{
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private Protocol protocol = Protocol.NicknameChange;
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public string nickname { get; set; }
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public ulong cash { get; set; }
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public void Request(Action<NicknameChangeResp> onRequestFinished, string newNickname)
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{
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CreateRequest(protocol, onRequestFinished, new NicknameChangeReq(newNickname), HTTPMethods.Post, null);
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}
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}
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#endregion
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