상점 구매시 아이템 삭제 추가
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@ -1,5 +1,14 @@
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public class ShopType1itemPrefab : ShopTypeitemPrefab
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public class ShopType1itemPrefab : ShopTypeitemPrefab
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{
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{
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ShopUiType1 shopUiType1;
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public void Set2(ShopUiType1 shopUiType1)
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{
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this.shopUiType1=shopUiType1;
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}
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protected override void TypeBuy()
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{
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shopUiType1.newSet();
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}
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}
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}
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@ -1,6 +1,3 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@ -12,19 +9,23 @@ public class ShopTypeitemPrefab : MonoBehaviour
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ShopItemData shopItemData;
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ShopItemData shopItemData;
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public void Set(ShopItemData shopItemData)
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public bool Set(ShopItemData shopItemData)
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{
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{
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bool is_active;
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this.shopItemData = shopItemData;
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this.shopItemData = shopItemData;
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pay.text = "£Ü" + shopItemData.buy.ToString();
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pay.text = "£Ü" + shopItemData.buy.ToString();
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OnSet(shopItemData);
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OnSet(shopItemData);
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Debug.Log($"{shopItemData.name} : {shopItemData.buy_count} : {shopItemData.buy_count != 0}");
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Debug.Log($"{shopItemData.name} : {shopItemData.buy_count} : {shopItemData.buy_count != 0}");
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gameObject.SetActive(shopItemData.buy_count != 0);
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is_active = (shopItemData.buy_count != 0);
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gameObject.SetActive(is_active);
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return is_active;
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}
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}
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virtual protected void OnSet(ShopItemData shopItemData) {}
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virtual protected void OnSet(ShopItemData shopItemData) {}
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virtual protected void TypeBuy() { }
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public void BuyItemButton()
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public void BuyItemButton()
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{
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{
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bool is_active;
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BuyShopItemResp resp = new BuyShopItemResp();
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BuyShopItemResp resp = new BuyShopItemResp();
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resp.Request((data) =>
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resp.Request((data) =>
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{
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{
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@ -42,7 +43,12 @@ public class ShopTypeitemPrefab : MonoBehaviour
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GetItemWindows.Instance.SetUI(addGold, addCash, data.deck_unit, data.equipment, data.consumableItem, data.etcItem);
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GetItemWindows.Instance.SetUI(addGold, addCash, data.deck_unit, data.equipment, data.consumableItem, data.etcItem);
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shopItemData.buy_count--;
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shopItemData.buy_count--;
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gameObject.SetActive(shopItemData.buy_count != 0);
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is_active = (shopItemData.buy_count != 0);
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if (!is_active)
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{
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gameObject.SetActive(is_active);
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TypeBuy();
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}
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}, shopItemData.index, shopItemData.id);
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}, shopItemData.index, shopItemData.id);
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}
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}
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}
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}
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@ -46,10 +46,23 @@ public class ShopUiType1 : MonoBehaviour
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if (item.Value.shop_index == shop_index)
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if (item.Value.shop_index == shop_index)
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{
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{
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GameObject obj = Instantiate(itemPrefab, itemContent);
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GameObject obj = Instantiate(itemPrefab, itemContent);
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obj.GetComponent<ShopType1itemPrefab>().Set(item.Value);
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ShopType1itemPrefab prefab = obj.GetComponent<ShopType1itemPrefab>();
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if (prefab.Set(item.Value))
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{
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prefab.Set2(this);
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maxPage++;
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maxPage++;
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}
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}
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}
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}
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}
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defaultPos = ((maxPage - 1) * 1290) / 2;
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page.anchoredPosition = new Vector2(defaultPos, 0);
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animValue = 1;
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}
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public void newSet()
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{
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maxPage--;
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defaultPos = ((maxPage - 1) * 1290) / 2;
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defaultPos = ((maxPage - 1) * 1290) / 2;
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page.anchoredPosition = new Vector2(defaultPos, 0);
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page.anchoredPosition = new Vector2(defaultPos, 0);
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animValue = 1;
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animValue = 1;
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