게임 시작 작업 수정
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@ -1,9 +1,21 @@
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class StoryPrefab : MonoBehaviour
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{
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[SerializeField] TMP_Text storyText;
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[SerializeField] Button button;
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private void Awake()
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{
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//임시 작업 Set에서 정보를 처리하게 만들기
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Set();
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}
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public void Set()
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{
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button.onClick.AddListener(GameCtrl.Instance.StartPlay);
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}
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public void StoryButton()
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{
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Debug.Log(storyText.text);
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@ -27,7 +27,7 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1076649358208843570}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@ -148,6 +148,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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storyText: {fileID: 6122948490513045963}
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button: {fileID: 7407443869202666565}
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--- !u!1 &5511528505370174996
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GameObject:
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m_ObjectHideFlags: 0
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