Unity_Web/Assets/1_Script/System/GameManager.cs

38 lines
837 B
C#

using static Common;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : DontDestroy<GameManager>
{
public List<CommonData> animalTypes;
public List<CommonData> suitStyle;
public List<CommonData> suitType;
public List<CommonData> region;
protected override void OnAwake()
{
Application.targetFrameRate = 100;
}
public enum eColor
{
= 500001,
= 500002,
= 500003,
= 500004,
= 500005,
= 500006,
= 500007,
= 500008,
= 500009,
= 500010,
= 500011,
= 500012,
= 500013,
= 500014,
= 500015,
= 500016,
}
}