Unity_Web/index.html

50 lines
1.9 KiB
HTML

<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Unity_Web</title>
</head>
<body style="text-align: center; padding: 0; border: 0; margin: 0;">
<style>
html, body {
margin: 0;
padding: 0;
overflow: hidden; /* 스크롤 제거 */
width: 100vw;
height: 100vh;
}
</style>
<canvas id="unity-canvas" width=960 height=600 tabindex="-1" style="width: 100vw; height: 100vh; background: rgb(255 255 255)"></canvas>
<script src="Build/Build.loader.js"></script>
<script>
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
var canvas = document.querySelector("#unity-canvas");
canvas.style.width = "100%";
canvas.style.height = "100%";
canvas.style.position = "fixed";
document.body.style.textAlign = "left";
}
createUnityInstance(document.querySelector("#unity-canvas"), {
dataUrl: "Build/Build.data.br",
frameworkUrl: "Build/Build.framework.js.br",
codeUrl: "Build/Build.wasm.br",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "Unity_Web",
productVersion: "1.0",
// matchWebGLToCanvasSize: false, // Uncomment this to separately control WebGL canvas render size and DOM element size.
// devicePixelRatio: 1, // Uncomment this to override low DPI rendering on high DPI displays.
});
</script>
</body>
</html>