Unity_Web/Assets/1_Script/System/GameManager.cs

16 lines
326 B
C#

using System.Collections;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : DontDestroy<GameManager>
{
#if !UNITY_EDITOR
protected override void OnAwake()
{
WebGLInput.captureAllKeyboardInput = false;
}
#endif
}