16 lines
326 B
C#
16 lines
326 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.Collections;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameManager : DontDestroy<GameManager>
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{
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#if !UNITY_EDITOR
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protected override void OnAwake()
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{
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WebGLInput.captureAllKeyboardInput = false;
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}
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#endif
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}
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