Unity_Web/Assets/Best HTTP/Source/SecureProtocol/tls/crypto/TlsVerifier.cs

25 lines
1.1 KiB
C#

#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
#pragma warning disable
using System;
using System.IO;
namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Tls.Crypto
{
/// <summary>Base interface for a TLS verifier that works with signatures and either raw message digests, or entire
/// messages.</summary>
public interface TlsVerifier
{
/// <exception cref="IOException"/>
TlsStreamVerifier GetStreamVerifier(DigitallySigned digitallySigned);
/// <summary>Return true if the passed in signature and hash represent a real signature.</summary>
/// <param name="digitallySigned">the signature object containing the signature to be verified.</param>
/// <param name="hash">the hash calculated for the signature.</param>
/// <returns>true if signature verifies, false otherwise.</returns>
/// <exception cref="IOException">in case of an exception verifying signature.</exception>
bool VerifyRawSignature(DigitallySigned digitallySigned, byte[] hash);
}
}
#pragma warning restore
#endif