Unity_Web/Assets/Best HTTP/Source/SecureProtocol/bcpg/sig/PreferredAlgorithms.cs

58 lines
1.4 KiB
C#

#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
#pragma warning disable
using System;
namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Bcpg.Sig
{
/**
* packet giving signature creation time.
*/
public class PreferredAlgorithms
: SignatureSubpacket
{
private static byte[] IntToByteArray(
int[] v)
{
byte[] data = new byte[v.Length];
for (int i = 0; i != v.Length; i++)
{
data[i] = (byte)v[i];
}
return data;
}
public PreferredAlgorithms(
SignatureSubpacketTag type,
bool critical,
bool isLongLength,
byte[] data)
: base(type, critical, isLongLength, data)
{
}
public PreferredAlgorithms(
SignatureSubpacketTag type,
bool critical,
int[] preferences)
: base(type, critical, false, IntToByteArray(preferences))
{
}
public int[] GetPreferences()
{
int[] v = new int[data.Length];
for (int i = 0; i != v.Length; i++)
{
v[i] = data[i] & 0xff;
}
return v;
}
}
}
#pragma warning restore
#endif