Unity_Web/Assets/Best HTTP/Source/SecureProtocol/util/io/compression/Zip.cs

38 lines
1.1 KiB
C#

#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
#pragma warning disable
using System.IO;
#if NET6_0_OR_GREATER
using System.IO.Compression;
#else
using BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities.Zlib;
#endif
namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities.IO.Compression
{
internal static class Zip
{
internal static Stream CompressOutput(Stream stream, int zlibCompressionLevel, bool leaveOpen = false)
{
#if NET6_0_OR_GREATER
return new DeflateStream(stream, ZLib.GetCompressionLevel(zlibCompressionLevel), leaveOpen);
#else
return leaveOpen
? new ZOutputStreamLeaveOpen(stream, zlibCompressionLevel, true)
: new ZOutputStream(stream, zlibCompressionLevel, true);
#endif
}
internal static Stream DecompressInput(Stream stream)
{
#if NET6_0_OR_GREATER
return new DeflateStream(stream, CompressionMode.Decompress, leaveOpen: false);
#else
return new ZInputStream(stream, true);
#endif
}
}
}
#pragma warning restore
#endif