18 lines
383 B
C#
18 lines
383 B
C#
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using static Common;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameManager : DontDestroy<GameManager>
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{
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public List<CommonData> animalTypes;
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public List<CommonData> suitStyle;
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public List<CommonData> suitType;
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public List<CommonData> region;
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protected override void OnAwake()
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{
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Application.targetFrameRate = 100;
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}
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}
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