Unity_Web/Assets/Best HTTP/Source/SecureProtocol/util/encoders/IEncoder.cs

31 lines
847 B
C#

#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
#pragma warning disable
using System;
using System.IO;
namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities.Encoders
{
/**
* Encode and decode byte arrays (typically from binary to 7-bit ASCII
* encodings).
*/
public interface IEncoder
{
int Encode(byte[] data, int off, int length, Stream outStream);
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER || _UNITY_2021_2_OR_NEWER_
int Encode(ReadOnlySpan<byte> data, Stream outStream);
#endif
int Decode(byte[] data, int off, int length, Stream outStream);
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER || _UNITY_2021_2_OR_NEWER_
int Decode(ReadOnlySpan<byte> data, Stream outStream);
#endif
int DecodeString(string data, Stream outStream);
}
}
#pragma warning restore
#endif