Unity_Web/Assets/Best HTTP/Source/SecureProtocol/crypto/prng/IRandomGenerator.cs

39 lines
1.4 KiB
C#

#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
#pragma warning disable
using System;
namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Prng
{
/// <remarks>Generic interface for objects generating random bytes.</remarks>
public interface IRandomGenerator
{
/// <summary>Add more seed material to the generator.</summary>
/// <param name="seed">A byte array to be mixed into the generator's state.</param>
void AddSeedMaterial(byte[] seed);
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER || _UNITY_2021_2_OR_NEWER_
void AddSeedMaterial(ReadOnlySpan<byte> seed);
#endif
/// <summary>Add more seed material to the generator.</summary>
/// <param name="seed">A long value to be mixed into the generator's state.</param>
void AddSeedMaterial(long seed);
/// <summary>Fill byte array with random values.</summary>
/// <param name="bytes">Array to be filled.</param>
void NextBytes(byte[] bytes);
/// <summary>Fill byte array with random values.</summary>
/// <param name="bytes">Array to receive bytes.</param>
/// <param name="start">Index to start filling at.</param>
/// <param name="len">Length of segment to fill.</param>
void NextBytes(byte[] bytes, int start, int len);
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER || _UNITY_2021_2_OR_NEWER_
void NextBytes(Span<byte> bytes);
#endif
}
}
#pragma warning restore
#endif