Unity_Web/Assets/Best HTTP/Source/Proxies/Autodetect/ProgrammaticallyAddedProxyD...

15 lines
525 B
C#

#if !BESTHTTP_DISABLE_PROXY && (!UNITY_WEBGL || UNITY_EDITOR)
namespace BestHTTP.Proxies.Autodetect
{
/// <summary>
/// This one just returns with HTTPManager.Proxy,
/// so when ProgrammaticallyAddedProxyDetector is used in the first place for the ProxyDetector,
/// HTTPManager.Proxy gets the highest priority.
/// </summary>
public sealed class ProgrammaticallyAddedProxyDetector : IProxyDetector
{
Proxy IProxyDetector.GetProxy(HTTPRequest request) => HTTPManager.Proxy;
}
}
#endif