Unity_Web/Assets/Best HTTP/Source/SecureProtocol/util/io/TeeOutputStream.cs

56 lines
1.2 KiB
C#

#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
#pragma warning disable
using System;
using System.Diagnostics;
using System.IO;
namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities.IO
{
public class TeeOutputStream
: BaseOutputStream
{
private readonly Stream output, tee;
public TeeOutputStream(Stream output, Stream tee)
{
Debug.Assert(output.CanWrite);
Debug.Assert(tee.CanWrite);
this.output = output;
this.tee = tee;
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
output.Dispose();
tee.Dispose();
}
base.Dispose(disposing);
}
public override void Write(byte[] buffer, int offset, int count)
{
output.Write(buffer, offset, count);
tee.Write(buffer, offset, count);
}
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER || _UNITY_2021_2_OR_NEWER_
public override void Write(ReadOnlySpan<byte> buffer)
{
output.Write(buffer);
tee.Write(buffer);
}
#endif
public override void WriteByte(byte value)
{
output.WriteByte(value);
tee.WriteByte(value);
}
}
}
#pragma warning restore
#endif