Unity_Web/Assets/Best HTTP/Source/SecureProtocol/util/io/LimitedInputStream.cs

61 lines
1.7 KiB
C#

#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
#pragma warning disable
using BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities.Zlib;
using System;
using System.IO;
namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities.IO
{
internal class LimitedInputStream
: BaseInputStream
{
private readonly Stream m_stream;
private long m_limit;
internal LimitedInputStream(Stream stream, long limit)
{
this.m_stream = stream;
this.m_limit = limit;
}
internal long CurrentLimit => m_limit;
public override int Read(byte[] buffer, int offset, int count)
{
int numRead = m_stream.Read(buffer, offset, count);
if (numRead > 0)
{
if ((m_limit -= numRead) < 0)
throw new StreamOverflowException("Data Overflow");
}
return numRead;
}
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER || _UNITY_2021_2_OR_NEWER_
public override int Read(Span<byte> buffer)
{
int numRead = m_stream.Read(buffer);
if (numRead > 0)
{
if ((m_limit -= numRead) < 0)
throw new StreamOverflowException("Data Overflow");
}
return numRead;
}
#endif
public override int ReadByte()
{
int b = m_stream.ReadByte();
if (b >= 0)
{
if (--m_limit < 0)
throw new StreamOverflowException("Data Overflow");
}
return b;
}
}
}
#pragma warning restore
#endif