Unity_Web/Assets/Best HTTP/Source/SecureProtocol/util/io/Streams.cs

141 lines
4.3 KiB
C#

#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
#pragma warning disable
using System;
using System.IO;
namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities.IO
{
public static class Streams
{
private const int BufferSize = 4096;
public static void Drain(Stream inStr)
{
inStr.CopyTo(Stream.Null, BufferSize);
}
/// <summary>Write the full contents of inStr to the destination stream outStr.</summary>
/// <param name="inStr">Source stream.</param>
/// <param name="outStr">Destination stream.</param>
/// <exception cref="IOException">In case of IO failure.</exception>
public static void PipeAll(Stream inStr, Stream outStr)
{
inStr.CopyTo(outStr, BufferSize);
}
/// <summary>Write the full contents of inStr to the destination stream outStr.</summary>
/// <param name="inStr">Source stream.</param>
/// <param name="outStr">Destination stream.</param>
/// <param name="bufferSize">The size of temporary buffer to use.</param>
/// <exception cref="IOException">In case of IO failure.</exception>
public static void PipeAll(Stream inStr, Stream outStr, int bufferSize)
{
inStr.CopyTo(outStr, bufferSize);
}
/// <summary>
/// Pipe all bytes from <c>inStr</c> to <c>outStr</c>, throwing <c>StreamFlowException</c> if greater
/// than <c>limit</c> bytes in <c>inStr</c>.
/// </summary>
/// <param name="inStr">
/// A <see cref="Stream"/>
/// </param>
/// <param name="limit">
/// A <see cref="System.Int64"/>
/// </param>
/// <param name="outStr">
/// A <see cref="Stream"/>
/// </param>
/// <returns>The number of bytes actually transferred, if not greater than <c>limit</c></returns>
/// <exception cref="IOException"></exception>
public static long PipeAllLimited(Stream inStr, long limit, Stream outStr)
{
var limited = new LimitedInputStream(inStr, limit);
limited.CopyTo(outStr, BufferSize);
return limit - limited.CurrentLimit;
}
public static byte[] ReadAll(Stream inStr)
{
MemoryStream buf = new MemoryStream();
PipeAll(inStr, buf);
return buf.ToArray();
}
public static byte[] ReadAll(MemoryStream inStr)
{
return inStr.ToArray();
}
public static byte[] ReadAllLimited(Stream inStr, int limit)
{
MemoryStream buf = new MemoryStream();
PipeAllLimited(inStr, limit, buf);
return buf.ToArray();
}
public static int ReadFully(Stream inStr, byte[] buf)
{
return ReadFully(inStr, buf, 0, buf.Length);
}
public static int ReadFully(Stream inStr, byte[] buf, int off, int len)
{
int totalRead = 0;
while (totalRead < len)
{
int numRead = inStr.Read(buf, off + totalRead, len - totalRead);
if (numRead < 1)
break;
totalRead += numRead;
}
return totalRead;
}
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER || _UNITY_2021_2_OR_NEWER_
public static int ReadFully(Stream inStr, Span<byte> buffer)
{
int totalRead = 0;
while (totalRead < buffer.Length)
{
int numRead = inStr.Read(buffer[totalRead..]);
if (numRead < 1)
break;
totalRead += numRead;
}
return totalRead;
}
#endif
public static void ValidateBufferArguments(byte[] buffer, int offset, int count)
{
if (buffer == null)
throw new ArgumentNullException("buffer");
int available = buffer.Length - offset;
if ((offset | available) < 0)
throw new ArgumentOutOfRangeException("offset");
int remaining = available - count;
if ((count | remaining) < 0)
throw new ArgumentOutOfRangeException("count");
}
/// <exception cref="IOException"></exception>
public static int WriteBufTo(MemoryStream buf, byte[] output, int offset)
{
#if NETCOREAPP2_0_OR_GREATER || NETSTANDARD2_1_OR_GREATER || UNITY_2021_2_OR_NEWER
if (buf.TryGetBuffer(out var buffer))
{
buffer.CopyTo(output, offset);
return buffer.Count;
}
#endif
int size = Convert.ToInt32(buf.Length);
buf.WriteTo(new MemoryStream(output, offset, size));
return size;
}
}
}
#pragma warning restore
#endif