Unity_Web/Assets/1_Script/System/GameManager.cs

18 lines
383 B
C#

using static Common;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : DontDestroy<GameManager>
{
public List<CommonData> animalTypes;
public List<CommonData> suitStyle;
public List<CommonData> suitType;
public List<CommonData> region;
protected override void OnAwake()
{
Application.targetFrameRate = 100;
}
}