Unity_Web/Assets/Best HTTP/Source/PlatformSupport/IL2CPP/PreserveAttribute.cs

22 lines
625 B
C#

using System;
namespace BestHTTP.PlatformSupport.IL2CPP
{
/// <summary>
/// https://docs.unity3d.com/Manual/ManagedCodeStripping.html
/// </summary>
[AttributeUsage(
AttributeTargets.Assembly |
AttributeTargets.Class |
AttributeTargets.Constructor |
AttributeTargets.Delegate |
AttributeTargets.Enum |
AttributeTargets.Event |
AttributeTargets.Field |
AttributeTargets.Interface |
AttributeTargets.Method |
AttributeTargets.Property |
AttributeTargets.Struct)]
public sealed class PreserveAttribute : Attribute {}
}