Unity_Web/Assets/Best HTTP/Source/SecureProtocol/tls/crypto/TlsMacSink.cs

52 lines
1.2 KiB
C#

#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
#pragma warning disable
using System;
using BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities.IO;
namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Tls.Crypto
{
public class TlsMacSink
: BaseOutputStream
{
private readonly TlsMac m_mac;
public TlsMacSink(TlsMac mac)
{
this.m_mac = mac;
}
public virtual TlsMac Mac
{
get { return m_mac; }
}
public override void Write(byte[] buffer, int offset, int count)
{
Streams.ValidateBufferArguments(buffer, offset, count);
if (count > 0)
{
m_mac.Update(buffer, offset, count);
}
}
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER || _UNITY_2021_2_OR_NEWER_
public override void Write(ReadOnlySpan<byte> buffer)
{
if (!buffer.IsEmpty)
{
m_mac.Update(buffer);
}
}
#endif
public override void WriteByte(byte value)
{
m_mac.Update(new byte[]{ value }, 0, 1);
}
}
}
#pragma warning restore
#endif